Warhammer 40 000 Only War Core Rulebook 8th Edition by Games Workshop – Ebook PDF Instant Download/Delivery: 1616614692, 9781616614690
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Product details:
ISBN 10: 1616614692
ISBN 13: 9781616614690
Author: Games Workshop
Warhammer 40 000 Only War Core Rulebook 8th Table of contents:
Introduction
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The Dark Future of Warhammer 40,000
1.1 The Universe of Warhammer 40,000
1.2 The Astra Militarum: Soldiers of the Imperium
1.3 A World at War: Themes of Only War
1.4 How to Use This Book
Chapter 1: Character Creation
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Creating a Soldier
2.1 Overview of Character Creation
2.2 Step 1: Choose a Regiment
2.3 Step 2: Select Your Homeworld
2.4 Step 3: Choose a Career Path
2.5 Step 4: Roll for Characteristics
2.6 Step 5: Skills, Traits, and Equipment
2.7 Step 6: Finishing Touches
2.8 Example of Character Creation
Chapter 2: Playing the Game
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Core Mechanics
3.1 Dice Rolls and Test Mechanisms
3.2 Success and Failure
3.3 Degrees of Success
3.4 Combat and Actions
3.5 The Role of Fate Points
Chapter 3: Equipment and Weapons
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Weapons of War
4.1 Overview of Equipment
4.2 Personal Weapons
4.3 Firearms and Ammunition
4.4 Melee Weapons
4.5 Armour and Protection
4.6 Other Gear and Supplies
4.7 Equipment Tables
4.8 Wargear and Vehicles
Chapter 4: Combat
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Combat Rules
5.1 The Basics of Combat
5.2 Initiative and Actions in Combat
5.3 Movement and Range
5.4 Close Combat
5.5 Firing Weapons and Weapon Types
5.6 Combat Modifiers and Cover
5.7 Damage and Wounding
5.8 Morale and Combat Resolution
Chapter 5: The Game Master
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Running a Campaign
6.1 Role of the Game Master
6.2 Storytelling in Only War
6.3 Creating and Managing Missions
6.4 Non-Player Characters (NPCs) and Enemies
6.5 The Dark Imperium: Adapting the Setting for Your Campaign
6.6 Running the Players Through Battle
6.7 Managing the Regiment
6.8 Building Encounters and Campaigns
Chapter 6: Advanced Rules
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Optional Rules and Special Abilities
7.1 Advanced Combat and Tactical Rules
7.2 Psychic Powers (for special classes or units)
7.3 Special Skills, Traits, and Talents
7.4 Rules for Vehicles and Heavy Weapons
7.5 Hazardous Environments and Conditions
Chapter 7: The Astra Militarum Regiment
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Fighting for the Imperium
8.1 The Structure of the Astra Militarum
8.2 Choosing a Regiment: Benefits and Drawbacks
8.3 Special Rules for Regiments
8.4 Typical Regimental Traits and Disciplines
8.5 Playing the Military Unit: Bonds and Obligations
8.6 Regimental Roleplaying: The Soldier’s Life
8.7 Regimental Tactics and Warfare Styles
Chapter 8: The Enemy and the Threats
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Enemies of the Imperium
9.1 The Forces of Chaos
9.2 Xenos Races: Orks, Eldar, and More
9.3 The Forces of the Tyranids
9.4 The Tau Empire and the Imperial Guard
9.5 Other Foes: Pirates, Rebels, and Heretics
Chapter 9: The Battlefield
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Combat Scenarios
10.1 Terrain and Environmental Factors
10.2 Combat Maps and Battlefields
10.3 Mission Design for Different Types of War
10.4 Special Campaign Scenarios
10.5 Engaging in Siege Warfare, Urban Combat, and More
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