Virtual Vixens 3D Character Modeling and Scene Placement 1st Edition by Arndt Von Koenigsmarck – Ebook PDF Instant Download/Delivery: 9780080551210 ,0080551211
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Product details:
ISBN 10: 0080551211
ISBN 13: 9780080551210
Author: Arndt Von Koenigsmarck
Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.
Hot, hotter, hottest. See how today’s leading modeling artists create 3D characters that sizzle and get the techniques you’ll need to create your own virtual vixens.
Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You’ll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters.
Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to life-from making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops don’t use any previously made objects, you’ll get to start from scratch with your imagination as the only limit.
Virtual Vixens 3D Character Modeling and Scene Placement 1st Edition Table of contents:
Chapter 1: Introduction to 3D Character Modeling
- Overview of 3D modeling principles.
- Basic concepts of polygons, vertices, and meshes.
- An introduction to industry-standard software (e.g., Blender, 3ds Max, Maya).
- Setting up your first 3D character project.
Chapter 2: Sculpting the Human Form
- Understanding human anatomy for realistic character creation.
- Tools and techniques for sculpting detailed 3D figures.
- Proportions, posture, and symmetry in character modeling.
- Creating a base mesh for your character.
Chapter 3: Texturing and Materials
- Introduction to texturing and UV mapping.
- Applying textures to 3D models: diffuse, normal, and specular maps.
- Creating realistic skin, clothing, and hair textures.
- Working with shaders and materials in your 3D software.
Chapter 4: Rigging and Skinning
- Understanding character rigging for animation.
- Creating bones and joints for skeletal systems.
- Skinning the model to the rig: weight painting and skin deformation.
- Preparing your character for movement and posing.
Chapter 5: Clothing and Accessories
- Creating clothing and accessories for 3D characters.
- Using cloth simulation for dynamic and realistic fabrics.
- Adding accessories such as jewelry, weapons, and props.
- Techniques for realistic clothing folding and draping.
Chapter 6: Posing and Expression
- Using rigs to pose and position characters.
- Working with facial expressions and character emotions.
- The importance of body language and gesture in character design.
- Creating dynamic and compelling poses.
Chapter 7: Lighting and Scene Setup
- Understanding lighting in 3D environments.
- Using different light sources and techniques to enhance mood and realism.
- Setting up your scene: background, props, and environment design.
- Tips for creating cinematic lighting effects.
Chapter 8: Camera Placement and Composition
- Understanding camera angles and framing.
- How to use the camera to tell a story with your 3D character.
- Techniques for effective composition in 3D scenes.
- Creating dynamic and engaging shots for your final render.
Chapter 9: Rendering Your Scene
- Introduction to rendering settings and techniques.
- Optimizing render times without sacrificing quality.
- Using rendering engines (e.g., V-Ray, Arnold, or Unreal Engine) for photorealistic results.
- Final touches: post-processing and compositing your renders.
Chapter 10: Character Animation Basics
- Introduction to character animation: principles and tools.
- Creating walk cycles, gestures, and emotional animation.
- Tips for realistic character movement and fluidity.
- Keyframing vs. motion capture for animation.
Chapter 11: Integrating Your Character into Virtual Worlds
- Placing your character into a larger scene or environment.
- Interaction between characters and the environment.
- Techniques for blending characters seamlessly into scenes.
- Introduction to game engines and virtual world integration.
Chapter 12: Final Project: From Concept to Completion
- Step-by-step guide to creating a fully realized 3D character and scene.
- Concepting, modeling, texturing, rigging, and rendering.
- Tips for refining and polishing your project.
- Showcasing your work in a portfolio.
Appendices
- A. Glossary of Terms
- B. Recommended Software and Tools
- C. Additional Resources and Tutorials
- D. Common Mistakes to Avoid in 3D Modeling
- E. Troubleshooting Tips
Index
- A comprehensive index for easy navigation of key topics in the book.
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Arndt Von Koenigsmarck,Virtual Vixens,3D Character Modeling,Scene Placement