The Video Game Theory Reader 2 1st Edition by Bernard Perron, Mark JP Wolf – Ebook PDF Instant Download/Delivery: 0415962838, 9780415962834
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Product details:
ISBN 10: 0415962838
ISBN 13: 9780415962834
Author: Bernard Perron, Mark JP Wolf
The Video Game Theory Reader 2 1st Table of contents:
1. Gaming Literacy: Game Design as a Model for Literacy in the Twenty-First Century
2. Philosophical Game Design
3. The Video Game Aesthetic: Play as Form
4. Embodiment and Interface
5. Understanding Video Games as Emotional Experiences
6. In the Frame of the Magic Cycle: The Circle(s) of Gameplay
7. Understanding Digital Playability
8. Z-axis Development in the Video Game
9. Retro Reflexivity: La-Mulana, an 8-Bit Period Piece
10. “This is Intelligent Television”: Early Video Games and Television in the Emergence of the Personal Computer
11. Too Many Cooks: Media Convergence and Self-Defeating Adaptations
12. Fear of Failing? The Many Meanings of Difficulty in Video Games
13. Between Theory and Practice: The GAMBIT Experience
14. Synthetic Worlds as Experimental Instruments
15. Lag, Language, and Lingo: Theorizing Noise in Online Game Spaces
16. Getting into the Game: Doing Multidisciplinary Game Studies
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Tags: Bernard Perron, Mark JP Wolf, Video Game


