The OpenGL Extensions Guide 1st Edition by Eric Lengyel – Ebook PDF Instant Download/Delivery: 1584502940, 9781584502944
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Product details:
ISBN 10: 1584502940
ISBN 13: 9781584502944
Author: Eric Lengyel
The OpenGL Extensions Guide 1st Table of contents:
Chapter 1: Overview of OpenGL Extensions
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The Role of Extensions in OpenGL
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History and Evolution of OpenGL Extensions
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Understanding the OpenGL Extension Mechanism
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Types of OpenGL Extensions (Vendor-Specific, ARB, EXT, etc.)
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How to Access and Use OpenGL Extensions
Chapter 2: Getting Started with OpenGL Extensions
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Setting Up Your Development Environment
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Finding and Installing OpenGL Extensions
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Tools for Managing OpenGL Extensions
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Checking for Extension Support on Your Hardware
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Simple Example: Querying and Using Extensions in OpenGL
Chapter 3: OpenGL Extension Mechanism
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The OpenGL Extension Model: GL_EXT and ARB Extensions
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The Role of OpenGL Drivers in Extension Support
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Loading and Querying Extensions Dynamically
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Using
glGetString
andglGetIntegerv
for Extension Information -
Example Code for Checking Extension Support
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Working with OpenGL Extensions on Different Platforms
Chapter 4: Advanced Extension Features
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Shaders and Advanced Rendering Techniques with Extensions
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OpenGL Shading Language (GLSL) Extensions
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Texture and Framebuffer Extensions
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Geometry, Tessellation, and Compute Shaders
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Extension Support for Multi-threading and Parallel Rendering
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Performance Optimization through Extension Features
Chapter 5: Core Extensions for OpenGL 4.x and Beyond
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The Most Important Extensions in OpenGL 4.x
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Handling Deprecated Features via Extensions
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Key OpenGL 4.x Extensions for Advanced Rendering
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OpenGL Extensions for Enhanced Performance and Graphics
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Examples of Core Extension Use in Modern Applications
Chapter 6: Vendor-Specific Extensions
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NVIDIA and AMD Specific Extensions
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Intel OpenGL Extensions
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Other Vendor-Specific Extensions (e.g., ARM, Qualcomm, etc.)
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Working with Vendor-Specific Extensions for Performance Tuning
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Example Code for Vendor-Specific Extensions
Chapter 7: OpenGL Extensions for 3D Textures, Render Targets, and Buffers
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3D Texture and Cube Map Extensions
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Render-to-Texture Extensions: FBO (Framebuffer Objects) and Renderbuffers
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Buffer Object Extensions: Vertex Buffers, Index Buffers, and Pixel Buffers
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Using PBOs (Pixel Buffer Objects) for Asynchronous Data Transfers
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Example of Working with Textures and Buffers
Chapter 8: Extensions for Framebuffer and Post-Processing Effects
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Multi-Sample Anti-Aliasing (MSAA) and Extensions for Anti-Aliasing
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Advanced Post-Processing Effects with Extensions
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Depth and Stencil Buffer Extensions
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Using OpenGL Extensions for Complex Effects (e.g., HDR, Bloom)
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Real-World Example: Post-Processing Pipeline with Extensions
Chapter 9: OpenGL Extensions for Performance Optimization
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Texture Compression and Optimization Extensions
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Performance Enhancements via OpenGL Extensions (e.g., Texture LOD, Filtering)
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Reducing Draw Calls with Extensions (e.g., Instanced Rendering)
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Optimizing Memory Management with Extensions
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Practical Examples for Improving Rendering Performance
Chapter 10: Debugging and Profiling OpenGL Extensions
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Tools for Debugging OpenGL Applications with Extensions
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Using OpenGL Debug Output to Catch Errors and Warnings
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Profiling OpenGL Performance: Identifying Bottlenecks
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Best Practices for Debugging and Optimizing Extensions
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Example Debugging Techniques for Extension Usage
Chapter 11: OpenGL 3.0 and Modern Extensions
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Transitioning from OpenGL 2.x to OpenGL 3.0+ via Extensions
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Key Modern OpenGL Extensions and Their Benefits
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Cross-Platform Compatibility of Extensions
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How Extensions Help Bridge the Gap Between OpenGL Versions
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Real-World Example: Transitioning a Legacy OpenGL Application
Chapter 12: The Future of OpenGL Extensions
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Emerging Trends and Upcoming Extensions in OpenGL
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The Relationship Between OpenGL and Vulkan
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How Extensions are Evolving in the Context of Modern Graphics APIs
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Looking Ahead: OpenGL’s Role in the Future of Graphics Programming
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Next Steps: How to Stay Updated with New Extensions and Features
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Tags: Eric Lengyel, OpenGL Extensions