The Legend of Zelda and Philosophy I Link Therefore I Am Popular Culture and Philosophy 36 1st Edition by Luke Cuddy – Ebook PDF Instant Download/Delivery: 0812696549, 9780812696547
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Product details:
ISBN 10: 0812696549
ISBN 13: 9780812696547
Author: Luke Cuddy
The Legend of Zelda and Philosophy I Link Therefore I Am Popular Culture and Philosophy 36 1st Table of contents:
Level 1 – Emotion, Experience, and Thought
1 – Why Do We Care Whether Link Saves the Princess?
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Do You Really Believe that Zelda Kills Ganondorf?
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But It All Seems So Real…
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Think about Link’s Grandmother
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Let’s Pretend We Want to Kill Ganondorf
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Problems with Pretending
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Why Are We Scared of Gohma?
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A Multi-Level Mind
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Evaluating Zelda
2 – Look Before You Warp
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Environmental Presence
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From Spaces of Flows, Back to Spaces of Places
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Warping as Annihilation of Space and Time
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Warping and Abstract Map Space
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Game versus Place
3 – Legend and Logic: Critical Thinking in the Gaming and Real Worlds
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Adventures in Argumentation
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More Hy-Rules of Reasoning
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Even Ganon Needs to Put Forward Good Arguments
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Farore, Four Swords, and Fallacies
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End Game
Level 2 – Dodongo and Death
4 – Link’s Search for Meaning
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Finding the Triforce in a Hostile Universe
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Life of Link: Boy Becomes Man
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Link as Landscaper
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Why I Can Play Zelda for Four Hours Straight
5 – The Hero with a Thousand Hearts: Death in Zelda
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A Hero in Limbo
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The Order of the Triforce
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The Humanity of the Bosses
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The Kingdom Goes On, and On, and On…
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Game Over
Level 3 – Don’t Get Manhandled by Manhandla—or… Mind-handled?
6 – Slave Morality and Master Swords: Ludus and Paidia in Zelda
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The Avatar: Link Says “…”
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Good by Default
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“Being” Link
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Modes of Play: Ludus and Paidia
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Observe, Play As, Play With
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Masters of Paidia, Slaves of Ludus
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Can We Play Beyond Good and Evil?
7 – Shape Shifting and Time Traveling: Link’s Identity Issues
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Numerical Identity
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Physical Continuity Accounts
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Psychological Accounts
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Solutions to the Problem
Level 4 – The CDi Games Don’t Count! Timelines and Miyamoto
8 – The Hero of Timelines
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Debating Chronologies
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Understanding Evidence
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Socially Constructing Knowledge
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Putting Together the Triforce
9 – Linking to the Past: Zelda Is a Communication Game
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Why Should We Think the Zelda Games Can Be Linked Anyway?
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Enter Hermeneutics
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Underdetermination
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The Trouble with Simplicity
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Communities Shape the Perception of Simplicity
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Zelda Is a Communication Game!?
Level 5 – Time and Space in Hyrule
10 – Three Days in Termina: Zelda and Temporality
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Eternal Recurrence
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Why Eternal Means You
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Putting That Ocarina to Good Use
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Can I Keep This Cool Stuff?
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The Material Value of Time
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An Uncanny Sense of Time
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The Triforce Holds a Prosperous Future
11 – Constructing NESpace in Zelda
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Hyrule… Where?
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Physical Space and Logical Space
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Things and Conditions
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Objects, Characters, Items
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Three Ways of Building Virtual Space in Zelda
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The Level
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The Map of Hyrule
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Hyrule Regained
Level 6 – Treasures of the Hyrulopolis
12 – Zelda as Art
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Games and Paintings
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Games and Zelda
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The Blue Candle Not the Red
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Features of Hyrule
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Zelda and the Aesthetic Experience
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A Win for Zelda?
13 – Hyrule’s Green and Pleasant Land: The Minish Cap as Utopian Ideal
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The Order of Utopia
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A Platonic Relationship
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Hyrulopolis
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The Nature of Utopia
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The Spirit of Utopia
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The Gateway to Utopia
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Paradise Found
Level 7 – You are Nearing the End of Your Quest… Grumble, Grumble…
14 – I Am Link’s Transcendental Will: Freedom from Hyrule to Earth
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The Adventure of Will
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Will’s Awakening
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The Schopenhauerian Console
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Maya’s Mask
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Twilight Will
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A Link to the Present
15 – Zeldathustra
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The Returning Legend
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The Necessity of Looped Time
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The After-Worldly
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Will-to-Triforce
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Will You Say Yes?
Level 8 – The Triforce—Need I Say More?
16 – A Link to The Triforce: Miyamoto, Lacan, and You
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The Miyamoto Framework
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Egos, Dyads, and the Social Symbolic
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Intransitive Relationships in Game Designs
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Breaking Down the Triforce
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The Triforce of Courage
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The Triforce of Power
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The Triforce of Wisdom
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The Golden Power
17 – The Triforce and the Doctrine of the Mean
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The Good Will and the Triforce of Power
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The Ring of Gyges
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The Doctrine of the Mean
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The Lesson and Legacy of Din, Nayru, and Farore
Level 9 – Don’t Patra-nize Me!
18 – How Can There Be Evil in Hyrule?
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The Adventure Begins…
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The Logical Problem of Evil
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The Evidential Problem of Evil
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Theodicy on Death Mountain
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Rescuing Princess Zelda
19 – The Legend of Feminism
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The Women of Zelda
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The Mythology of Woman
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Zelda and Reality
20 – Getting to Know the World Next Door
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Heroes of Hyrule
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Tags: Luke Cuddy, Zelda, Philosophy, Popular Culture


