The Dark Side of Game Texturing 1st Edition by David Franson – Ebook PDF Instant Download/Delivery: 1592003508, 9781592003501
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Product details:
ISBN 10: 1592003508
ISBN 13: 9781592003501
Author: David Franson
A perfect and direct starting point for a beginner game texture artist! “The Dark Side of Game Texturing” is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. “The Dark Side Of Game Texturing” features a plethora of dynamic, full color, step-by-step texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and sci-fi. You’ll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate hands-on guide to creating totally cool game textures that directly reflect the nature of many recently released video games.
The Dark Side of Game Texturing 1st Table of contents:
Chapter 1: The Basics of Game Texturing
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What is Game Texturing?
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The Role of Textures in Video Games
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Types of Textures: Diffuse, Normal, Specular, and More
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The Process of Applying Textures to 3D Models
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Tools and Software Used for Texturing (Photoshop, Substance Painter, etc.)
Chapter 2: The Technical Side of Texturing
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UV Mapping and Unwrapping: The Fundamentals
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Understanding Texture Resolution and its Impact on Performance
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Optimizing Textures for Different Platforms
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Working with Normal Maps, Bump Maps, and Displacement Maps
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PBR (Physically-Based Rendering) and Its Influence on Texturing
Chapter 3: The Art of Creating Realistic Textures
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Techniques for Creating Realistic Materials (Wood, Metal, Fabric, etc.)
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Creating Complex Texture Layers and Patterns
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Using References to Capture Photorealistic Textures
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The Importance of Detail: Small Textures, Big Impact
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Matching Textures to Lighting and Environment
Chapter 4: The Dark Side of the Creative Process
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Managing Client Expectations and Creative Differences
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Dealing with Burnout and Long Hours in the Gaming Industry
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The Pressure of Tight Deadlines and Budget Constraints
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The Challenge of Balancing Artistic Integrity with Commercial Goals
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Ethical Issues in Texturing: Plagiarism, Licensing, and Copyright Concerns
Chapter 5: Texture Optimization and Game Performance
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How to Optimize Textures Without Losing Visual Quality
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Managing Texture Memory Usage for Different Platforms
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Compression Techniques and Their Pros/Cons
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LOD (Level of Detail) and MIP Mapping in Textures
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Balancing Visual Fidelity and Performance in Open-World Games
Chapter 6: Advanced Techniques and Trends in Game Texturing
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Hand-Painting Textures vs. Procedural Textures
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Using Scan Data and Photogrammetry for Texturing
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Modular Texturing for Environment Assets
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Real-Time Texturing and its Importance in Virtual Reality
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Emerging Technologies: AI in Texturing and Machine Learning Algorithms
Chapter 7: The Importance of Texture Artists in Game Design Teams
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How Texture Artists Collaborate with Modelers, Animators, and Programmers
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Communication Skills and Understanding the Entire Game Pipeline
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Building a Portfolio That Stands Out in the Competitive Industry
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The Value of Continuous Learning and Keeping Up with Industry Trends
Chapter 8: Case Studies and Real-World Examples
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Analyzing Textures in Popular Games: A Breakdown
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Challenges Faced by Texture Artists in AAA Game Development
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Indie Games and Unique Approaches to Texturing
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Case Study 1: Texturing for Realism in Open-World Games
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Case Study 2: Stylized Texturing in Fantasy Games
Chapter 9: The Future of Game Texturing
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Trends in Game Design and the Role of Textures Moving Forward
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The Impact of Next-Gen Consoles on Texturing Techniques
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Virtual Reality, Augmented Reality, and Their Texturing Demands
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The Rise of Cloud Gaming and Its Effect on Asset Creation
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Tags: David Franson, Dark Side, Game Texturing