Technology for Early Childhood Education and Socialization Developmental Applications and Methodologies Premier Reference Source 1st Edition by Sally Blake, Satomi Izumi Taylor – Ebook PDF Instant Download/Delivery: 1605667846, 9781605667843
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Product details:
ISBN 10: 1605667846
ISBN 13: 9781605667843
Author: Sally Blake, Satomi Izumi Taylor
With the ever-present growth in technology, opportunities to explore and experience technology at an early age are increasingly important in order to develop problem-solving and thinking skills.
Technology for Early Childhood Education and Socialization: Developmental Applications and Methodologies provides readers with valuable and authentic research on how technology relates to early childhood growth. Including international perspectives on technology and education from expert authors, this book discusses important issues of assessment, teacher education, special education, and family involvement in terms of technology.
Technology for Early Childhood Education and Socialization Developmental Applications and Methodologies Premier Reference Source 1st Table of contents:
Chapter 1: Introduction to Technology in Early Childhood Education
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Defining Technology in Early Childhood Education
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The Evolution of Technology Use in the Classroom
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The Role of Technology in Child Development
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Theories and Models of Learning in Early Childhood
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The Debate: Technology vs. Traditional Learning Methods
Chapter 2: Theories of Early Childhood Development and Technology Integration
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Cognitive Development in Early Childhood
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Social and Emotional Development in the Digital Age
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Theories of Learning (Vygotsky, Piaget, etc.) and Their Relation to Technology
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How Technology Enhances or Hinders Developmental Milestones
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Creating Developmentally Appropriate Technology Experiences for Children
Chapter 3: Technology Tools for Early Childhood Education
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Interactive Learning Software for Preschoolers
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Digital Storytelling Tools for Early Learners
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Educational Apps: Benefits and Challenges
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Virtual Reality (VR) and Augmented Reality (AR) in Early Education
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Robotics and Coding for Young Learners
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Assistive Technologies for Children with Special Needs
Chapter 4: Socialization and Technology: Impact on Peer Interaction
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Technology and Peer Relationships in Early Childhood
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The Role of Social Media in Early Socialization (Cautionary Perspectives)
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Technology’s Role in Enhancing Communication and Collaboration Skills
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Digital Play: Benefits of Multiplayer Educational Games
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Balancing Screen Time and Social Play
Chapter 5: The Role of Teachers and Caregivers in Technology Integration
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Teacher Training and Professional Development in Digital Tools
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Best Practices for Technology Integration in Early Childhood Classrooms
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Balancing Digital and Physical Learning Activities
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Ethical Considerations and Teacher Responsibility
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The Teacher as a Facilitator in a Tech-Enhanced Learning Environment
Chapter 6: Technology and Family Engagement in Early Childhood Education
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Technology as a Bridge Between Home and School
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Parent Involvement: Using Apps and Online Platforms to Support Learning
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Digital Communication Tools for Parent-Teacher Collaboration
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Technology in the Home: Setting Boundaries and Guidelines for Children
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Empowering Parents to Support Child Development with Technology
Chapter 7: Evaluating the Effectiveness of Technology in Early Childhood Education
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Assessing Learning Outcomes with Digital Tools
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Tools for Monitoring Child Development through Technology
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Measuring the Impact of Technology on Socialization Skills
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Case Studies: Successful Use of Technology in Early Education
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Long-Term Effects of Early Technology Exposure on Cognitive and Social Development
Chapter 8: Challenges and Ethical Considerations in Technology Use
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Overexposure to Screens: Risks for Young Children
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Privacy Concerns and Data Security in Early Childhood Apps
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Equity and Access to Technology: Addressing the Digital Divide
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Ethical Dilemmas in Using Technology for Child Education
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Screen Time Recommendations from Health and Educational Organizations
Chapter 9: Future Trends in Technology for Early Childhood Education
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The Future of AI and Machine Learning in Early Education
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The Potential of IoT (Internet of Things) for Early Childhood Classrooms
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The Role of Gamification in Child Learning and Development
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Innovations in Virtual and Augmented Reality for Preschool Education
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Preparing Children for the Future: Skills for a Digital World
Chapter 10: Best Practices and Guidelines for Parents and Educators
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Building a Balanced Learning Environment with Technology
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Selecting Appropriate Educational Tools and Resources
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Encouraging Creativity and Critical Thinking in Young Children with Technology
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Guidelines for Screen Time: Recommendations for Different Age Groups
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Supporting Socialization Skills through Technology
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Tags: Sally Blake, Satomi Izumi Taylor, Technology, Childhood Education


