Symbaroum Game Master s Guide 1st Edition by Mattias Johnsson Haake, Mattias Lilja – Ebook PDF Instant Download/Delivery: 9188805530, 9789188805539
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Product details:
ISBN 10: 9188805530
ISBN 13: 9789188805539
Author: Mattias Johnsson Haake, Mattias Lilja
It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line, unusually disciplined. Silent.
We had no idea what to expect. The scouts had not come back, neither the first, nor the second troupe that had left for the outpost. Some homing pigeons belonging to the latter returned, but without information about what had happened. Was it a belligerent branch of Clan Karohar? A raving liege troll or a pack of predators? An ancient or dark contagion, or indeed some roaming abomination?
The truth proved even worse: Iron Pact warriors, backed by Ironsworn barbarians. They attacked without question, without hesitation, without mercy – out of the shadows, from the foliage, from behind root and stem and stone. My advice to you who are to inherit my Lord’s domain is simple: Let yourself settle for what can be harvested under open skies; that which is shadowed by the trees of Davokar is not yours to own or salvage. Accept this, or join the ranks of the dead…
Symbaroum Game Master s Guide 1st Table of contents:
Part I: The World of Symbaroum
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The Realm of Ambria
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The Dark Forest of Davokar
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Factions and Organizations
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Important Locations and Settlements
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History and Lore
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Gods, Magic, and Religion
Part II: Running the Game
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The Game Master’s Responsibilities
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Preparing Adventures
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Handling Player Characters
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Rules and Mechanics Overview
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Combat and Encounters
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Social and Political Challenges
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Managing Exploration
Part III: Storytelling and Adventure Design
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Narrative Techniques
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Creating Engaging Scenarios
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Building Suspense and Mystery
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Incorporating Player Backstories
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Adventure Seeds and Campaign Ideas
Part IV: Monsters, NPCs, and Treasures
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Creatures of Ambria and Davokar
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Non-Player Characters
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Magic Items and Equipment
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Curses and Artefacts
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