Player Handbook 3 Dungeons Dragons Core Rulebook 4th Edition by Mike Mearls, Rob Heinsoo, Robert Schwalb – Ebook PDF Instant Download/Delivery: 078695390X ,9780786953905
Full download Player Handbook 3 Dungeons Dragons Core Rulebook 4th Edition after payment
Product details:
ISBN 10: 078695390X
ISBN 13: 9780786953905
Author: Mike Mearls, Rob Heinsoo, Robert Schwalb
Rules for psionic, divine, and primal heroes.
Player’s Handbook®3expands the range of options available to D&D® players with new classes, races, powers, and other material.
This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.
Player Handbook 3 Dungeons Dragons Core Rulebook 4th Edition Table of contents:
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Chapter 1: Character Creation
- Step-by-Step Character Creation Process
- Choosing Your Race
- Selecting Your Class
- Determining Ability Scores
- Choosing Skills and Feats
- Backgrounds and Themes
- Equipment and Starting Gold
- Understanding Character Sheets
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Chapter 2: New Character Options
- New Races
- Shardmind
- Githzerai
- Goliath
- New Classes
- Ardent
- Battlemind
- Monk
- Paragon Paths and Epic Destinies
- New Powers and Abilities
- Multi-Classing and Hybrid Characters
- New Races
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Chapter 3: Powers and Abilities
- Power Sources and Their Roles
- Class Powers Overview
- Encounter, Daily, and Utility Powers
- Power Cards: How to Read Them
- Implementing New Powers in Combat
- Customizing Powers for Specific Playstyles
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Chapter 4: Combat and Tactics
- Combat Overview
- Initiative and Action Phases
- Movement and Positioning in Combat
- Attack Rolls and Damage
- Conditions and Status Effects
- Combat Roles: Understanding the Role of Your Character in Battle
- Coordinating With Allies: Team Tactics and Synergies
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Chapter 5: Skills and Skill Challenges
- The Role of Skills in D&D
- Skill Proficiencies and Skill Bonuses
- New Skills in Player Handbook 3
- Skill Challenges: How to Run and Participate
- Roleplaying and Using Skills Outside Combat
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Chapter 6: Equipment and Magic Items
- Weapons, Armor, and Adventuring Gear
- New Magic Items: Artifacts and Relics
- Magic Item Sets and Crafting
- Consumable Items: Potions, Scrolls, and More
- Using Magic Items to Enhance Your Character
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Chapter 7: The World of Dungeons & Dragons
- The Planes of Existence
- Exploring the Forgotten Realms and Beyond
- Organizations, Factions, and Groups
- Religion and Deities in D&D
- Travel, Encounters, and Exploration
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Chapter 8: Roleplaying and Campaigns
- The Role of Roleplaying in D&D
- Character Motivation and Backstory
- Building Relationships with NPCs
- Campaign Settings and Storytelling
- Creating Compelling Quests and Adventures
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Chapter 9: Dungeon Master’s Section
- How to Prepare and Run D&D Adventures
- Encounter Building and Balancing
- Creating Villains and Monsters
- Managing Combat and Non-Combat Encounters
- Tips for Running a Campaign and Keeping Players Engaged
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Chapter 10: Advanced Character Options
- Epic Characters and Campaigns
- Advanced Feats and Power Customization
- Prestige Classes and Multiclassing (Hybrid Options)
- Advanced Roleplaying Techniques
- Campaign-Specific House Rules and Variants
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Appendices
- Appendix A: Glossary of Terms
- Appendix B: Character Sheets
- Appendix C: Power Cards and Tokens
- Appendix D: Index of Spells, Powers, and Items
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Tags:
Mike Mearls,Rob Heinsoo,Robert Schwalb,Dungeons Dragons,Core