Multimedia and Virtual Reality Designing Multisensory User Interfaces 1st Edition by Alistair Sutcliffe – Ebook PDF Instant Download/Delivery: 1410607151, 9781410607157
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Product details:
ISBN 10: 1410607151
ISBN 13: 9781410607157
Author: Alistair Sutcliffe
Multimedia and Virtual Reality Designing Multisensory User Interfaces 1st Table of contents:
1: Background and Usability Concepts
DESIGN PROBLEMS
ARCHITECTURES AND DEVICES
DEFINITIONS AND TERMINOLOGY
SUMMARY
2: Cognitive Psychology for Multimedia Information Processing
PERCEPTION AND MODALITIES
COMPREHENSION AND COGNITIVE MODELS
MEMORY
THINKING AND PROBLEM SOLVING
PRINCIPLES FOR MULTISENSORY USER INTERFACE DESIGN
SUMMARY
3: Models of Interaction
MODELING MULTISENSORY INTERACTION
MODELS OF MULTIMEDIA INTERACTION
MULTIMEDIA CONVERSATIONS
COGNITIVE RESOURCES
INTERACTION MODELS
DESIGN FEATURES
INTEGRATING RESOURCES AND ACTION
ERROR DIAGNOSIS AND RECOVERY
SUMMARY
4: Multimedia User Interface Design
DESIGN METHOD OVERVIEW
REQUIREMENTS AND USER MODELING
TASK AND INFORMATION MODELING
INFORMATION ANALYSIS
MEDIA SELECTION AND COMBINATION
PRESENTATION SCRIPTING
NAVIGATION AND CONTROL
DESIGNING THE READING OR VIEWING SEQUENCE
SUMMARY
5: Designing Virtual Environments
INTRODUCTION
DEVELOPMENT APPROACH
TASK AND REQUIREMENTS ANALYSIS FOR VIRTUAL ENVIRONMENTS
TASK AND DOMAIN MODELS
VIRTUAL ENVIRONMENT DESIGN
SELECTING MODALITIES AND INTERACTIVE DEVICES
DESIGNING THE USER PRESENCE
DESIGNING THE PRESENCE OF OTHERS
DIALOGUE AND CONTROLS
SUMMARY
6: Evaluating Multisensory User Interfaces
INTRODUCTION
BENCHMARK EVALUATION
DIAGNOSTIC EVALUATION
EYETRACKING ANALYSES
ASSESSING ATTRACTIVENESS
ASSESSING MULTIMEDIA WEB SITES
EVALUATING VIRTUAL REALITY APPLICATIONS
SUMMARY
7: Applications, Architectures, and Advances
EDUCATIONAL APPLICATIONS
EDUCATION SOFTWARE TECHNOLOGY
VIRTUAL PROTOTYPING
FUTURE TRENDS
SUMMARY
Appendix A: Multimedia Design Guidelines From ISO 14915, Part 3—General Guidelines for Media Selection and Combination
SUPPORTING USER TASKS
SUPPORTING COMMUNICATION GOALS
ENSURING COMPATIBILITY WITH THE USERS’ UNDERSTANDING
SELECTING MEDIA APPROPRIATE FOR USERS’ CHARACTERISTICS
SUPPORTING USERS’ PREFERENCES
CONSIDERING THE CONTEXT OF USE
USING REDUNDANCY FOR CRITICAL INFORMATION
AVOIDING CONFLICTING PERCEPTUAL CHANNELS
AVOIDING SEMANTIC CONFLICTS
DESIGNING FOR SIMPLICITY
COMBINING MEDIA FOR DIFFERENT VIEWPOINTS
CHOOSING MEDIA COMBINATIONS TO ELABORATE INFORMATION
GUARDING AGAINST DEGRADATION
PREVIEWING MEDIA SELECTIONS
USING STATIC MEDIA FOR IMPORTANT MESSAGES
Appendix B: Generalized Design Properties
GENERAL MULTIMEDIA GDPs
GENERAL VIRTUAL WORLD GDPs
TASK-ACTION CYCLE
NAVIGATION AND EXPLORATION CYCLE
RESPONSIVE ACTION CYCLE
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