Maya 6 Revealed 1st Edition by Kelly L Murdock – Ebook PDF Instant Download/Delivery: 1417536365, 9781592003655
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Product details:
ISBN 10: 1417536365
ISBN 13: 9781592003655
Author: Kelly L Murdock
Maya 6 Revealed, 1st Edition by Kelly L. Murdock provides a comprehensive and accessible introduction to Autodesk Maya, one of the industry’s leading 3D modeling and animation software programs. Designed for beginners and intermediate users alike, this edition guides readers through the fundamentals of modeling, texturing, lighting, and rendering while uncovering powerful tools and techniques used by professionals in film, gaming, and visual effects. Murdock’s clear explanations, hands-on tutorials, and practical examples make complex 3D concepts easy to grasp, enabling readers to confidently create and refine their own digital animations and visual projects.
Maya 6 Revealed 1st Table of contents:
Chapter 1: Introduction to Maya 6
1.1 Overview of Autodesk Maya
1.2 Understanding the Maya Interface
1.3 The Menu Sets and Shelves
1.4 Working with Projects and Scenes
1.5 Using the Hotbox and Marking Menus
Chapter 2: Navigating and Manipulating Objects
2.1 Viewports and Cameras
2.2 Navigation Tools and Hotkeys
2.3 Creating and Selecting Objects
2.4 Transformations: Move, Rotate, Scale
2.5 Using the Channel Box and Attribute Editor
Chapter 3: Polygon Modeling Techniques
3.1 Introduction to Polygonal Geometry
3.2 Creating Basic Shapes and Primitives
3.3 Editing Components: Vertices, Edges, and Faces
3.4 Combining, Separating, and Extruding Geometry
3.5 Using the Smooth Proxy and Subdivision Surfaces
Chapter 4: NURBS Modeling
4.1 Understanding NURBS Geometry
4.2 Creating Curves and Surfaces
4.3 Lofting, Revolving, and Birailing
4.4 Trimming and Stitching NURBS
4.5 Converting Between NURBS and Polygons
Chapter 5: Texturing and Materials
5.1 Introduction to Shading and Materials
5.2 Using the Hypershade Editor
5.3 Applying 2D and 3D Textures
5.4 UV Mapping and Layout Techniques
5.5 Texture Baking and File Management
Chapter 6: Lighting and Rendering
6.1 Understanding Light Types in Maya
6.2 Creating and Adjusting Lights
6.3 Working with Shadows
6.4 Introduction to Rendering Engines
6.5 Rendering with Maya Software and Mental Ray
Chapter 7: Animation Basics
7.1 Keyframes and the Timeline
7.2 Playback Controls and Frame Rates
7.3 Using the Graph Editor and Dope Sheet
7.4 Motion Paths and Constraints
7.5 Previewing and Rendering Animations
Chapter 8: Character Rigging and Skinning
8.1 Introduction to Rigging
8.2 Creating Joints and Skeletons
8.3 Binding Geometry to Skeletons
8.4 Weight Painting and Deformers
8.5 Using IK (Inverse Kinematics) Handles
Chapter 9: Dynamics and Effects
9.1 Understanding Maya Dynamics
9.2 Particles and Fields
9.3 Soft and Rigid Bodies
9.4 Cloth and Fluid Effects
9.5 Creating Fire, Smoke, and Explosions
Chapter 10: Rendering and Compositing
10.1 Advanced Rendering Techniques
10.2 Batch Rendering and Render Layers
10.3 Using Render Passes
10.4 Introduction to Compositing Workflows
10.5 Exporting for Post-Production
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Tags: Kelly L Murdock, Maya


