Make It So Interaction Design Lessons from Science Fiction 1st Edition by Nathan Shedroff, Christopher Noessel – Ebook PDF Instant Download/Delivery: 1933820985, 978-1933820989
Full download Make It So Interaction Design Lessons from Science Fiction 1st Edition after payment
Product details:
ISBN 10: 1933820985
ISBN 13: 978-1933820989
Author: Nathan Shedroff, Christopher Noessel
Make It So Interaction Design Lessons from Science Fiction 1st Table of contents:
CHAPTER 1: Learning Lessons from Science Fiction
- What Is an Interface?
- Which Science Fiction?
- What Counts?
- Why Look to Fiction?
- The Database
- Finding Design Lessons
- Bottom Up
- Top Down
- Chasing Similarities
- Apologetics
- The Shape of a Lesson
- Finding Inspiration in Science Fiction
- Let’s Begin
CHAPTER 2: Mechanical Controls
- At First, Mechanical Controls Were Nowhere
- Then They Were Everywhere
- For a While, Mechanical Controls Started Disappearing
- Now They Coexist with Other Interfaces
- Mechanical Controls Are Used to Evoke Moods
- Mechanical Controls: Will We Come Full Circle?
CHAPTER 3: Visual Interfaces
- What Counts?
- Text-Based Interfaces
- Command-Line Interfaces
- Graphical User Interfaces
- Typography
- Glow
- Color
- Original Uses of Color
- Color Coding
- Display Shape
- Layers and Transparency
- Transparent Displays
- Interface Layers
- 2½D
- Grouped Controls
- File Management Systems
- Motion Graphics
- Visual Style
- The Hitchhiker’s Guide to the Galaxy
- Final Fantasy
- The Chronicles of Riddick
- The Incredibles
- Case Study: Star Trek’s LCARS
- Visual Interfaces Paint Our Most Detailed Pictures of the Future
CHAPTER 4: Volumetric Projection
- What Counts?
- What Do Volumetric Projections Look Like?
- How Are Volumetric Projections Used?
- Communications
- Reinforcing Social Hierarchy
- Navigation
- Medical Imaging
- Real-World Problems
- Confusion
- Eyestrain
- Cropping
- Occlusion
- Overuse
- Volumetric Projection Has Been Defined by Sci-Fi
CHAPTER 5: Gesture
- What Counts?
- The Canonical Gestural Interface: Minority Report
- Gesture Is a Concept That Is Still Maturing
- Hollywood’s Pidgin
- Wave to Activate
- Push to Move
- Turn to Rotate
- Swipe to Dismiss
- Point or Touch to Select
- Extend the Hand to Shoot
- Pinch and Spread to Scale
- Direct Manipulation
- Gestural Interfaces Have a Narrative Point of View
- Gestural Interfaces: An Emerging Language
CHAPTER 6: Sonic Interfaces
- What Counts?
- Sound Effects
- Ambient Sound
- Directional Sound
- Music Interfaces
- Voice Interfaces
- Simple Voice Output
- Voice-Identification Interfaces
- Limited-Command Voice Interfaces
- Conversational Interfaces
- Sonic Interfaces: Hearing Is Believing
CHAPTER 7: Brain Interfaces
- Physically Accessing the Brain
- Invasive Brain Interfaces
- Noninvasive Brain Interfaces
- Worn Devices
- Remote Connection
- Disabling the Mind
- Two Directions of Information
- Writing to the Brain
- Willing Subjects
- Unwilling Subjects
- Reading from the Brain
- Telexperience
- Active Subjects
- Virtual Telepresence
- Actual Telepresence
- Manifesting Thought
- Having Virtual Sex
- Piloting a Spaceship
- Playing a Game
- Dismantling Two Sci-Fi Brain-Tech Myths
- Myth: Brain-Affecting Interfaces Will Be Painful
- Myth: Knowledge Can Be Installed and Uninstalled Like Software
- Where Are the Thought Interfaces?
- Brain Interfaces: A Minefield of Myths
CHAPTER 8: Augmented Reality
- What Counts?
- Appearance
- Sensor Display
- Location Awareness
- Context Awareness
- Object Awareness
- Awareness of People
- Goal Awareness
- Goal: Flying Well
- Goal: Precise Targeting
- What’s Missing?
- Augmented Reality Will Make Us Laser-Focused, Walking Encyclopedias
CHAPTER 9: Anthropomorphism
- Humanness Is Transferable to Nonhuman Systems
- Appearance
- Voice
- Audible Expressiveness
- Behavior
- Degrees of Agency: Autonomy and Assistance
- Anthropomorphism: A Powerful Effect That Should Be Invoked Carefully
CHAPTER 10: Communication
- Asynchronous versus Synchronous Communication
- Composing
- Playback
- Activating the System
- Specifying a Recipient
- Fixed Connection
- Operator
- A Unique Identifier
- Stored Contacts
- Receiving a Call
- Notification
- What We Don’t See
- Accepting
- Monitoring the Connection
- Ending a Call
- Audio
- Audiovisualization
- What We Don’t See
- Video
- What We Don’t See
- Two More Functions
- Language Translation
- Disguise
- Communication: How We’ll Be Talking Next
CHAPTER 11: Learning
- Direct Download
- Psychomotor Practice
- Presentation Tools
- Reference Tools
- Machines to Think With
- Testing Interfaces
- Case Study: The Holodeck
- Psychomotor Training
- Presentation
- Reference
- Machines to Think With
- Lessons Unique to the Holodeck
- What We Don’t See
- Learning: Aiming for the Holodeck
CHAPTER 12: Medicine
- Assistive Medical Interfaces
- An Ounce of Prevention
- Evaluation
- Monitoring
- Shifting to Waveforms: Data over Time
- Suspended Animation
- Scanning
- 3D Visualizations
- Testing
- Diagnosis
- Treatment
- Injection
- Surgery
- Autonomous Medical Interfaces
- Case Study: The Doctor
- Life and Death
- Assisting Birth
- Revival
- Signaling Death
- Sci-Fi Medical Interfaces Are Focused Mainly on the Critical Situation
CHAPTER 13: Sex
- Matchmaking
- Sex with Technology
- Devices
- Sexbots
- Virtual Partners
- Coupling
- Augmented Coupling
- Cyborgs
- Mediated Coupling
- The Interface Is Not the Sex
CHAPTER 14: What’s Next?
- Using Sci-Fi
- More Than Sci-Fi
- And Sci-Fi to Come
APPENDIX: Collected Lessons and Opportunities
- Meta-Lessons
- Use escape commands
- Break stylistic rules to stand out
- Be aware of passé styles
- Interpreters need to correct
- Fit information to channels
- The number of selected objects connotes a mode
- Manipulation fits hands
- People like technologies that are like themselves
- Guide attention respectfully
- Balance ease of use and error prevention
People also search for Make It So Interaction Design Lessons from Science Fiction 1st:
make it so number one
how to make it so your phone stays on
picard make it so
how much is it to make a room soundproof
what is a make it dirty at sonic
Tags:
Nathan Shedroff,Christopher Noessel,Make,Interaction,Design,Lessons,Science,Fiction 1st