Learning PHP Design Patterns 1st Edition by William B Sanders – Ebook PDF Instant Download/Delivery: 1449344917, 9781449344917
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Product details:
ISBN 10: 1449344917
ISBN 13: 9781449344917
Author: William B Sanders
Learning PHP Design Patterns 1st Table of contents:
Part I. Easing into the Fundamentals of Design Patterns
Chapter 1. PHP and Object-Oriented Programming
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Entering into Intermediate and Advanced Programming
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Why Object-Oriented Programming?
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Making Problem Solving Easier
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Modularization
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Classes and Objects
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Single Responsibility Principle
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Constructor Functions in PHP
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The Client as a Requester Class
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What About Speed?
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The Speed of Development and Change
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The Speed of Teams
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What’s Wrong with Sequential and Procedural Programming?
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Sequential Programming
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Procedural Programming
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Pay Me Now or Pay Me Later
Chapter 2. Basic Concepts in OOP
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Abstraction
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Abstract Classes
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Abstract Properties and Methods
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Interfaces
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Interfaces and Constants
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Type Hinting: Almost Data Typing
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Encapsulation
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Everyday Encapsulation
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Protecting Encapsulation through Visibility
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Getters and Setters
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Inheritance
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Polymorphism
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One Name with Many Implementations
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Built-In Polymorphism in Design Patterns
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Easy Does It
Chapter 3. Basic Design Pattern Concepts
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The MVC Loosens and Refocuses Programming
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Basic Principles of Design Patterns
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The First Design Pattern Principle
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Using Interface Data Types in Code Hinting
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Abstract Classes and Their Interfaces
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The Second Design Pattern Principle
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Basic Composition Using a Client
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Delegation: The IS-A and HAS-A Difference
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Design Patterns as a Big Cheat Sheet
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Organization of Design Patterns
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Choosing a Design Pattern
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What Causes Redesign?
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What Varies?
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What Is the Difference Between Design Patterns and Frameworks?
Chapter 4. Using UMLs with Design Patterns
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Why Unified Modeling Language (UML)?
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Class Diagrams
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Participant Symbols
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Relationship Notations
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Acquaintance Relations
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Aggregation Relationship
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Inheritance and Implementation Relations
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Creates Relations
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Multiple Relations
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Object Diagrams
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Interaction Diagrams
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The Role of Diagrams and Notations in Object-Oriented Programming
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Tools for UMLs
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Other UMLs
Part II. Creational Design Patterns
Chapter 5. Factory Method Design Pattern
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What Is the Factory Method Pattern?
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When to Use the Factory Method
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A Minimalist Example
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Factory Work
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The Client
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Accommodating Class Changes
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Adding Graphic Elements
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Coordinating Products
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Changing the Text Product
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Changing the Graphic Product
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Adding New Products and Parameterized Requests
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One Factory and Multiple Products
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The New Factories
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The New Products
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The Client with Parameters
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Helper Classes
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File Diagram
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Product Changes: Leave the Interface Alone!
Chapter 6. Prototype Design Pattern
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What Is the Prototype Design Pattern?
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When to Use the Prototype Pattern
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The Clone Function
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Constructor Does Not Relaunch with Clone
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The Constructor Function Should Do No Real Work
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A Minimalist Prototype Example
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Studying Fruit Flies
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Adding OOP to the Prototype
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The Modern Business Organization
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Encapsulation in the Interface
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The Interface Implementations
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The Organizational Client
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Making Changes, Adding Features
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Dynamic Object Instantiation
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The Prototype in PHP Land
Part III. Structural Design Patterns
Chapter 7. The Adapter Pattern
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What Is the Adapter Pattern?
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When to Use the Adapter Pattern
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The Adapter Pattern Using Inheritance
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A Minimal Example of a Class Adapter: The Currency Exchange
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The Adapter Pattern Using Composition
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From Desktop to Mobile
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Adapters and Change
Chapter 8. Decorator Design Pattern
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What Is the Decorator Pattern?
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When to Use the Decorator Pattern
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Minimalist Decorator
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The Component Interface
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The Decorator Interface
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Concrete Component
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Concrete Decorators
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The Client
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What About Wrappers?
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Primitives in Wrappers
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Built-in Wrappers in PHP
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Design Pattern Wrappers
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Decorators with Multiple Components
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Multiple Concrete Components
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Concrete Decorators with Multiple States and Values
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The Developer Dating Service
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HTML User Interface (UI)
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The Client Class Passing HTML Data
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From a Variable Name to an Object Instance
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Adding a Decoration
Part IV. Behavioral Design Patterns
Chapter 9. The Template Method Pattern
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What Is the Template Method Pattern?
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When to Use the Template Method
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Using the Template Method with Images and Captions: A Minimal Example
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The Abstract Class
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The Concrete Class
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The Client
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The Hollywood Principle
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Using the Template Method with Other Design Patterns
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The Client’s Reduced Workload
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The Template Method Participants
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The Factory Method Participants
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The Hook in the Template Method Design Pattern
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Setting Up the Hook
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Implementing the Hook
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The Client and Tripping the Hook
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The Small and Mighty Template Method
Chapter 10. The State Design Pattern
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What Is the State Pattern?
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When to Use the State Pattern?
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The State Machine
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Light On, Light Off: The Minimal State Design Pattern
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Context Is King
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The States
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The Client Request through the Context
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Adding States
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Changing the Interface
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Changing the States
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Updating the Context Class
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An Updated Client
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The Navigator: More Choices and Cells
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Setting Up a Matrix Statechart
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Setting Up the Interface
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The Context
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The States
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The Client Picks a Path
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The State Pattern and PHP
Part V. MySQL and PHP Design Patterns
Chapter 11. A Universal Class for Connections and a Proxy Pattern for Security
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A Simple Interface and Class for MySQL
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The Pregnant Interface
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Universal MySQL Connection Class and Static Variables
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Easy Client
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The Protection Proxy for Login
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Setting Up Login Registration
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Implementing the Login Proxy
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The Proxy and Real-World Security
Chapter 12. The Flexibility of the Strategy Design Pattern
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Encapsulating Algorithms
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Differentiating the Strategy from the State Design Pattern
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No Conditional Statements, Please
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A Family of Algorithms
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A Minimalist Strategy Pattern
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The Client and the Trigger Scripts
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The Context Class and Strategy Interface
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The Concrete Strategies
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Expanded Strategy Pattern with Data Security and Parameterized Algorithms
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A Data Security Helper Class
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Adding a Parameter to an Algorithm Method
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The Survey Table
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Data Entry Modules
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The Client Calls for Help
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The Minor but Major Change in Context Class
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The Concrete Strategies
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The Flexible Strategy Pattern
Chapter 13. The Chain of Responsibility Design Pattern
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Passing the Buck
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The Chain of Responsibility in a MySQL Help Desk
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Building and Loading the Response Table
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The Help Desk Chain of Responsibility
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Automated Chain of Responsibility and Factory Method
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The Chain of Responsibility and Date-Driven Requests
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Factory Method Finishes Job
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Ease of Update
Chapter 14. Building a Multidevice CMS with the Observer Pattern
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Built-In Observer Interfaces
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When to Use the Observer Pattern
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Using SPL with the Observer Pattern
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SplSubject
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SplObserver
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SplObjectStorage
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The SPL Concrete Subject
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The SPL Concrete Observer
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The SPL Client
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Free Range PHP and the Observer Pattern
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The Abstract Subject Class and ConcreteSubject Implementation
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Observer and Multiple Concrete Observers
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The Client
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Making a Simple CMS
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CMS Utilities
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The Multiple Device Observer
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Thinking OOP
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