How to Win Friends and Influence People Updated For the Next Generation of Leaders 1st Edition by Dale Carnegie – Ebook PDF Instant Download/Delivery: 1982171456, 9781982171452
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Product details:
ISBN 10: 1982171456
ISBN 13: 9781982171452
Author: Dale Carnegie
How to Win Friends and Influence People Updated For the Next Generation of Leaders 1st Table of contents:
Part One: Introduction to Ethics and Game Design
Chapter 1: Defining Ethics in Interactive Media
Chapter 2: The Role of Games in Moral and Value Formation
Chapter 3: Historical Overview of Ethical Considerations in Games
Part Two: Foundations of Game Design
Chapter 1: Core Game Mechanics and Player Interaction
Chapter 2: Narrative and Storytelling as Ethical Vehicles
Chapter 3: Balancing Fun and Responsibility
Part Three: Theories of Ethics and Morality in Play
Chapter 1: Classical Ethical Frameworks: Utilitarianism, Deontology, Virtue Ethics
Chapter 2: Contemporary Ethical Theories in Gaming
Chapter 3: Moral Psychology and Player Decision-Making
Part Four: Designing Games to Teach Values
Chapter 1: Identifying Target Values and Learning Outcomes
Chapter 2: Strategies for Embedding Ethical Challenges
Chapter 3: Case Studies of Values-Based Games
Part Five: Player Agency and Ethical Decision-Making
Chapter 1: Choice Architecture and Consequence Systems
Chapter 2: Moral Dilemmas and Narrative Branching
Chapter 3: Impact on Player Behavior and Reflection
Part Six: Serious Games and Educational Applications
Chapter 1: Gamification for Social and Moral Learning
Chapter 2: Digital Simulations for Empathy and Perspective-Taking
Chapter 3: Evaluation of Learning Outcomes in Value-Based Games
Part Seven: Ethical Concerns in Game Development
Chapter 1: Avoiding Harmful Content and Stereotypes
Chapter 2: Inclusivity, Accessibility, and Cultural Sensitivity
Chapter 3: Privacy, Data Ethics, and Player Wellbeing
Part Eight: Future Directions in Ethics and Game Design
Chapter 1: Emerging Technologies and Ethical Opportunities
Chapter 2: AI, Procedural Storytelling, and Moral Complexity
Chapter 3: Global Perspectives on Ethical Gaming
Part Nine: Research Methods in Ethics and Game Design
Chapter 1: Designing Studies on Player Behavior
Chapter 2: Measuring Ethical Learning in Games
Chapter 3: Challenges and Best Practices
Part Ten: Case Studies and Exemplars
Chapter 1: Games That Successfully Teach Values
Chapter 2: Analysis of Successes and Failures
Chapter 3: Lessons for Future Designers
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Tags: Dale Carnegie, Friends, Next Generation


