Hero System 6th Edition by Steven S Long – Ebook PDF Instant Download/Delivery: 1583661204, 9781583661208
Full download Hero System 6th Edition after payment
Product details:
ISBN 10: 1583661204
ISBN 13: 9781583661208
Author: Steven S Long
Hero System 6th Table of contents:
📘 Volume 1: Character Creation
Chapter 1: Character Creation Basics
Introduction to character creation.
Explanation of Character Points.
Guidance on character conception and types.
Templates and a checklist for character creation.​
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Chapter 2: Characteristics
Detailed descriptions of characteristics.
Information on movement and characteristic rolls.
Considerations for reducing characteristics and comparisons.
Maxima for characteristics.​
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Chapter 3: Skills
Buying and rolling skills.
Skill versus skill contests.
Complementary skills and skill modifiers.
Everyman and extraordinary skills.
Skill descriptions and enhancers.​
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Chapter 4: Perks and Talents
Explanation of perks and talents.
Detailed descriptions and examples.​
📘 Volume 2: Combat and Adventuring
Chapter 1: Entering Combat
Preparation before combat.
Combat and noncombat time.
Senses in the Hero System.
Entering combat and game scale.
Combat time and actions.​
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Chapter 2: Fighting
How combat works.
Attack rolls and combat value.
Calculating OCV and DCV.
Mental combat and combat modifiers.​
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Chapter 3: Combat and Martial Maneuvers
Standard and optional combat maneuvers.
Martial maneuvers and their applications.​
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Chapter 4: Damage and Its Effects
Determining damage and adding damage.
Taking damage and its effects.
Optional effects of damage, including wounding and hit location.​
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📘 Volume 3: Powers
Chapter 5: Powers
Buying powers and balancing them.
Special effects and sensing powers.
Power descriptions and categories.
Adjustment, attack, and defense powers.
Mental, movement, and sensory powers.​
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Chapter 6: Power Advantages
Power modifiers and advantages.
Buying and using power advantages.
Descriptions of various power advantages.​
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Chapter 7: Power Limitations
Understanding power limitations.
How limitations affect a power’s cost.
Descriptions of various power limitations.​
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Chapter 8: Power Frameworks
General rules for power frameworks.
Multipower and variable power pool systems.
Buying and using power frameworks.​
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📘 Volume 4: Game Mastering
Chapter 9: Character Complications
Understanding character complications.
Matching complication points.
Using complications in campaigns.
Changing or buying off complications.​
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Chapter 10: Example Characters
Detailed examples of characters.
Average individuals and their profiles.​
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Tags: Steven S Long, Hero System



