GURPS Classic Low Tech 1st Edition by Evan Jamieson, Richard Meyer, William H Stoddard – Ebook PDF Instant Download/Delivery: 1556343434, 9781556343438
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Product details:
ISBN 10: 1556343434
ISBN 13: 9781556343438
Author: Evan Jamieson, Richard Meyer, William H Stoddard
From the dawn of civilization to the Middle Ages . . . or in any fantasy game . . . GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. It’s 128 pages of detailed research and game ideas:
Weapons: Cleave an enemy’s skull with a stone axe, stab him with a bronze sword, or impale him on your obsidian-tipped spear.
Armor: Whether it’s the crudest leather or the finest iron chain, any armor is better than none. Plus new rules for piecemeal armor!
Vehicles: Steer a dogsled across the Arctic, sail a trireme across the Mediterranean, or ride your chariot over the battlefields of Asia.
Equipment: Yokes and plows, adzes and hammers, sundials and locks; everything it takes to build a town or a nation.
Plus shelter, science, and civilizations . . . from the Stone Age to the Middle Ages.
Whether you’re playing cavemen fighting to stay alive, armored knights jousting for honor, or time travelers searching for the truth about history, GURPS Low-Tech brings the past to life!
GURPS Classic Low Tech 1st Table of contents:
Chapter 1: Tools and Weapons
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Overview of Tools: Essential tools and items used in daily life, from farming to crafting.
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Weapons of the Age: Detailed descriptions of the types of weapons used in the pre-industrial era, including swords, axes, and bows.
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Weapon Stats: A list of specific statistics for each type of weapon and tool, including damage, weight, and cost.
Chapter 2: Armor and Shields
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Types of Armor: Detailed descriptions of the various types of armor from historical periods, such as leather, chainmail, plate, and more.
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Shields: The use and effectiveness of different types of shields, along with stats for various shield designs.
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Armor Stats: Breakdown of protection, encumbrance, and cost associated with each type of armor.
Chapter 3: Clothing and Fashion
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Basic Clothing: A guide to the typical clothing worn in low-tech societies, including tunics, pants, and outer garments.
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Specialized Clothing: Items worn for specific purposes, such as weather protection (e.g., cloaks, furs) or status (e.g., noble attire).
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Clothing Stats: Details about comfort, encumbrance, and practicality in low-tech settings.
Chapter 4: Food, Drink, and Cooking
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Basic Foodstuffs: Common ingredients used in low-tech societies, such as grains, meats, and vegetables.
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Cooking Methods: A discussion on how food was prepared and cooked before the advent of modern technology.
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Diet and Sustenance: Overview of typical diets in various regions and classes, including common customs around meals.
Chapter 5: Tools of the Trades
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Crafting Tools: A list of essential tools for trades such as blacksmithing, carpentry, weaving, and pottery.
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Trade Goods: Types of goods and commodities that were often traded or used in barter economies.
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Tools Stats: Stats for different tools that would affect work efficiency, quality, and time.
Chapter 6: Building and Construction
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Construction Materials: Overview of materials like wood, stone, and mud used for building structures.
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Building Methods: A guide to various methods of construction, from simple huts to more advanced stone buildings.
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Architectural Designs: Common designs and layouts for homes, castles, and other buildings in low-tech societies.
Chapter 7: Transportation
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Land Travel: Descriptions of common forms of land travel, including walking, riding animals, carts, and wagons.
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Water Travel: Overview of ships, boats, and other watercraft used in pre-industrial societies.
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Travel and Encumbrance: The impact of transport on movement, speed, and fatigue in low-tech settings.
Chapter 8: Medicine and Healing
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Traditional Medicine: The practice of healing using herbs, remedies, and physical treatments in historical societies.
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Surgical Practices: Descriptions of rudimentary surgeries and medical procedures performed without modern technology.
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Healing Tools: A list of medical tools and devices used in the pre-modern world.
Chapter 9: Magic and Alchemy (Optional Rules)
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Alchemy: The use of alchemy and potion-making in low-tech societies.
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Magical Tools: Overview of magical implements and their usage in various settings (if applicable in your campaign).
Chapter 10: Low-Tech Campaigns
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Adventuring in Low-Tech: A guide for Game Masters on how to run campaigns set in pre-industrial settings.
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Creating Low-Tech Characters: Advice on creating characters that fit within low-tech worlds, including suggestions for skills and professions.
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Setting Tips: How to use low-tech elements to enrich the atmosphere and gameplay of your GURPS campaigns.
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Tags: Evan Jamieson, Richard Meyer, William H Stoddard, GURPS Classic


