Fundamentals of Wearable Computers and Augmented Reality 2nd Edition by Woow Barfield – Ebook PDF Instant Download/Delivery: 1482243512, 9781482243512
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Product details:
ISBN 10: 1482243512
ISBN 13: 9781482243512
Author: Woow Barfield
Fundamentals of Wearable Computers and Augmented Reality 2nd Table of contents:
Section I: Introduction
1. Wearable Computers and Augmented Reality: Musings and Future Directions
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1.1 Public Policy
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1.2 Toward a Theory of Augmented Reality
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1.3 Challenges and the Future Ahead
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References
2. Wearable Computing: Meeting the Challenge
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2.1 Networking
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2.2 Power and Heat
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2.3 Mobile Input
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2.4 Display
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2.5 Virtual Reality
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2.6 Portable Video Viewers
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2.7 Industrial Wearable Systems
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2.8 Academic/Maker Systems for Everyday Use
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2.9 Consumer Devices
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2.10 Meeting the Challenge
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References
3. Intimacy and Extimacy: Ethics, Power, and Potential of Wearable Technologies
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3.1 Introduction
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3.2 Future Scenarios: Ethical and Speculative Implications
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Garment as Anchor
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Start with Value
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Think about the System
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Requirements and Specifications for Humans
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Prototypes and Iterative Design
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Experimenting with the Future
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Coloring
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Life As We Know It — The Qualified Self
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3.3 Self and the Social Politics of Wearable Technologies
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Personal Technologies, Regional Innovation
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Quantifying the Intended User
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Tracking in the Factories
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Bodies at Work
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3.4 Synaptic Sculpture: Vibrant Materiality and the Interconnected Body
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Sperm, Stars, and Human-Centric Perception
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Inversion of the Design Process
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Bridging Materiality and Information
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Merger of the Body and Technology
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Conclusion: Synthesis and Synaptics
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References
4. Head-Mounted Display Technologies for Augmented Reality
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Introduction
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Brief History
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Human Vision System
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HMD-Based AR Applications
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Hardware Issues (Optical and Video See-Through, Ocularity, Eye-Relief, Optical Design)
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Characteristics (Resolution, Field of View, Occlusion, Depth of Field, Latency, Parallax, Distortions, Multimodality, Sensing)
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Human Perceptual Issues (Depth Perception, User Acceptance, Adaptation)
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Conclusion
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References
5. Optics for Smart Glasses, Smart Eyewear, AR & VR Headsets
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Introduction
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Market Segments
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Optical Requirements & Architectures
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Diffractive and Holographic Extractors
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IPD, Eye Box, Eye Relief, Eye Pupil
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Optical Microdisplays
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Smart Eyewear & Industrial Implementations
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Other Optical Architectures (Contact Lens-Based, Light Field)
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Optics for Input Interfaces (Voice Control, Trackpad, Gestures, Eye Tracking)
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Conclusion
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References
Section II: Augmented Reality Technologies and Applications
6. Image-Based Geometric Registration for Zoomable Cameras
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Background & Literature Review
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Marker-Based Camera Parameter Estimation
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Camera Pose Estimation (Monocular, Stereo)
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Results and Summary
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References
7. Visual Tracking for Augmented Reality in Natural Environments
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Introduction
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Framework for Simultaneous Tracking & Recognition
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Camera Pose Tracking with Robust SFM & LiDAR
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Summary and Conclusions
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References
8. Urban Visual Modeling and Tracking
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Introduction
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Outdoor Panoramic Capture
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3D Modeling & Geo-Alignment
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Tracking the Model
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Server/Client System Design
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Evaluation & Discussion
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Further Reading
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References
9. Scalable Augmented Reality on Mobile Devices
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Applications (Computer Vision, Sensor-Based, Hybrid)
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Challenges
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Pipelines and Methods (Visual Object Recognition and Tracking, Sensor-Based, Hybrid)
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Software Development Toolkits
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Conclusions
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References
10. Haptic Augmented Reality
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Introduction
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Taxonomies
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Components for Haptic AR
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Stiffness & Friction Modulation
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Application: Palpating Virtual Inclusion
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Open Research Topics
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Conclusions
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References
Section III: Augmented Reality in Specific Fields
11. Location-Based Mixed and Augmented Reality Storytelling
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Motivation
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Reinforcing, Reskinning, Remembering
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Conclusion
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References
12. Spatial Sound and Audio Augmented Reality
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Introduction & Overview
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Auditory Dimensions and Source-Sink Chain
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Whereware, Wearware, Everyware Concepts
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Capabilities and Special Displays
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Concluding Remarks
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References
13. Applications of Audio Augmented Reality
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Introduction
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Applications (Navigation, Assistive Tech, Security, Games, etc.)
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Anyware and Awareware Concepts
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Challenges and Conclusions
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References
14. Advances in AR for Architecture, Engineering, and Construction (AEC)
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Introduction & Overview
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Challenges (Spatial Alignment, Occlusion)
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Software and Hardware
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Implemented Applications
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Summary and Conclusions
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References
15. AR Human–Robot Interfaces
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Introduction
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Video See-Through Interfaces
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Projection-Based AR for Robots
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Active Tangible Robots
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Conclusion
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References
16. Mobile AR for Cultural Heritage
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Introduction & Background
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Application Example: Historical Tour Guide
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User Interest Evaluation
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Conclusion
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References
17. AR Applications in the Automotive Industry
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Introduction & Benefits
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Technological Challenges
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Vehicle Tracking and Localization
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Conclusion
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Acknowledgments
18. Visual Consistency in AR Compositing
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Introduction
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Visual Discrepancies & Realism Strategies
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Camera Realism Emulation
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Challenges of Real-Virtual Compositing
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Stylized AR
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Conclusion
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References
19. AR in the Operating Room
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Introduction
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Image Guidance Infrastructure
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AR Systems in Use
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Limitations and Challenges
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Future Perspectives
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References
20. AR for Image-Guided Surgery
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Introduction
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AR IGS System Components
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Surgical Applications (Neurosurgery, Craniofacial, Endoscopic, Orthopedic)
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Validation and Evaluation
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Summary
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References
Section IV: Wearable Computers and Wearable Technology
21. Soft Skin Simulation for Wearable Haptic Rendering
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Related Work
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Full-Hand Deformation
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Strain-Limiting for Nonlinear Soft Skin Deformation
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Anisotropic Soft Skin Deformation
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(The rest of this chapter seems truncated here…)
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