Ethics and Game Design Teaching Values Through Play Premier Reference Source 1st Edition by Karen Schrier – Ebook PDF Instant Download/Delivery: 1615208461, 9781615208463
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Product details:
ISBN 10: 1615208461
ISBN 13: 9781615208463
Author: Karen Schrier
Ethics and Game Design Teaching Values Through Play Premier Reference Source 1st Table of contents:
Chapter 1: Introduction to Ethics in Game Design
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Defining Ethics in Interactive Media
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The Role of Games in Moral and Value Formation
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Historical Overview of Ethical Considerations in Games
Chapter 2: Foundations of Game Design
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Core Game Mechanics and Player Interaction
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Narrative and Storytelling as Ethical Vehicles
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Balancing Fun and Responsibility
Chapter 3: Theories of Ethics and Morality in Play
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Classical Ethical Frameworks: Utilitarianism, Deontology, Virtue Ethics
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Contemporary Ethical Theories in Gaming
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Moral Psychology and Player Decision-Making
Chapter 4: Designing Games to Teach Values
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Identifying Target Values and Learning Outcomes
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Strategies for Embedding Ethical Challenges
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Case Studies of Values-Based Games
Chapter 5: Player Agency and Ethical Decision-Making
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Choice Architecture and Consequence Systems
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Moral Dilemmas and Narrative Branching
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Impact on Player Behavior and Reflection
Chapter 6: Serious Games and Educational Applications
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Gamification for Social and Moral Learning
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Digital Simulations for Empathy and Perspective-Taking
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Evaluation of Learning Outcomes in Value-Based Games
Chapter 7: Ethical Concerns in Game Development
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Avoiding Harmful Content and Stereotypes
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Inclusivity, Accessibility, and Cultural Sensitivity
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Privacy, Data Ethics, and Player Wellbeing
Chapter 8: Future Directions in Ethics and Game Design
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Emerging Technologies and Ethical Opportunities
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AI, Procedural Storytelling, and Moral Complexity
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Global Perspectives on Ethical Gaming
Chapter 9: Research Methods in Ethics and Game Design
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Designing Studies on Player Behavior
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Measuring Ethical Learning in Games
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Challenges and Best Practices
Chapter 10: Case Studies and Exemplars
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Games That Successfully Teach Values
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Analysis of Successes and Failures
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Lessons for Future Designers
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Tags: Karen Schrier, Game Design, Reference Source


