Electronic Music Systems Techniques and Controls 2nd Edition by Allen Strange – Ebook PDF Instant Download/Delivery: 1774170132, 9781774170137
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Product details:
ISBN 10: 1774170132
ISBN 13: 9781774170137
Author: Allen Strange
Blemished copies may contain some damage to the cover from shipping. Photos display worst case from softcover and hardcover.
Softcover is Spiralbound.
With a new introduction by Stephen C. Ruppenthal, as well as a few pages of testimonials from people who learned from and were inspired by Electronic Music: System, Techniques and Controls, from Suzanne Ciani and Todd Barton, to Dave Smith, Dave Rossum, Serge Tcherepnin, Dieter Doepfer and Tony Rolando. The book has a new cover, compliments of Allen and Pat’s daughter Erin Strange, who did a wonderful job of creating a new design that carries the spirit of the original 1972 cover into this new edition. The text of book is faithful to the second edition of Allen Strange’s Electronic Music: System, Techniques and Controls, published in 1983 by Wm. C. Brown Company.
Electronic Music Systems Techniques and Controls 2nd Table of contents:
Part I: Introduction to Electronic Music Systems
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Overview of Electronic Music
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History of Electronic Music
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Key Pioneers and Movements
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The Evolution of Electronic Sound
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Basic Components of Electronic Music Systems
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Synthesizers: Analog vs. Digital
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Sound Generators: Oscillators, Samplers, and Granular Synthesis
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Audio Effects and Signal Processors
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Control Devices: MIDI, CV/Gate, and Digital Protocols
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The Role of Sound in Electronic Music
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Sound Synthesis Basics
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Waveforms and Harmonics
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Sound Design Fundamentals
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Audio and Acoustics Principles
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Part II: Synthesis Techniques
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Subtractive Synthesis
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Oscillators, Filters, and Envelopes
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Creating Classic Sounds: Bass, Leads, and Pads
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Common Applications in Modern Music Production
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Additive Synthesis
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Harmonic Analysis and Creation
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Building Complex Sounds from Simple Tones
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Practical Uses in Sound Design
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FM Synthesis
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Understanding Frequency Modulation
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Creating Evolving Tones and Textures
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FM Sound Design with Modern Tools
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Granular Synthesis
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The Concept of Granules and Sound Fragmentation
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Real-Time Granular Processing
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Applications in Experimental and Ambient Music
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Wavetable and Sampling Synthesis
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Wavetable Interpolation and Movement
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Sampling Techniques: Loops, Patches, and Field Recordings
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Time-Stretching and Pitch-Shifting Techniques
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Part III: Signal Processing and Control
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Audio Signal Processing Basics
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Understanding Signal Flow
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Effects: Reverb, Delay, Chorus, and Distortion
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Dynamic Processing: Compression, EQ, and Limiting
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Modulation and Control in Electronic Music
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Envelope Generators, LFOs, and Step Sequencers
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Real-Time Control of Parameters
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Automating Effects and Performance Parameters
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Sampling and Sequencing
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Digital Sampling Theory and Techniques
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Looping, Triggering, and Manipulation of Samples
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Sequencing Strategies: Linear vs. Nonlinear
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MIDI and Control Systems
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The MIDI Protocol and Its Role in Music Production
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Advanced MIDI Techniques: CCs, Program Changes, and Automation
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Hardware Controllers: Keyboards, Drum Pads, and Controllers
Part IV: Sound Creation and Music Production
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Sound Design for Composition and Arrangement
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Structuring Sounds for Musical Composition
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Layering and Texturing for Full-Spectrum Sound
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Designing for Different Genres: EDM, Ambient, Experimental, etc.
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Live Performance and Interaction
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The Evolution of Electronic Music Performance
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Live Loops, Samples, and Effects in Performance
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Using Controllers and Software in a Live Setting
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Mixing and Mastering Electronic Music
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Mixing Techniques for Synth-Based Tracks
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Spatial Effects: Panning, Reverb, and Stereo Imaging
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Mastering: Finalizing Tracks for Distribution
Part V: Advanced Techniques and Emerging Technologies
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Virtual Instruments and Software Synthesis
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Popular Software Synths and Effects Platforms
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The Pros and Cons of Software vs. Hardware Synthesis
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Integrating Software into Hardware-Based Systems
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Max/MSP and Pure Data: Advanced Programming for Sound Design
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Introduction to Real-Time Programming with Max/MSP
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Creating Custom Instruments and Effects
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Interactive Sound Systems with Max and Pure Data
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Sound Design in Film, Video, and Gaming
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The Role of Sound Design in Media Production
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Techniques for Foley, Soundtracks, and Atmospheric Effects
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Integrating Electronic Music into Video Games and Interactive Media
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The Future of Electronic Music Systems
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Artificial Intelligence and Machine Learning in Sound Generation
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Immersive Soundscapes: 3D Audio and Spatialization
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New Control Interfaces and the Rise of Gestural Systems
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