Effective Learning and Teaching in Computing 1st Edition by Alastair Irons, Sylvia Alexander – Ebook PDF Instant Download/Delivery: 0415335000, 9780415335003
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Product details:
ISBN 10: 0415335000
ISBN 13: 9780415335003
Author: Alastair Irons, Sylvia Alexander
Effective Learning and Teaching in Computing 1st Table of contents:
1: Current Issues
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Introduction
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Pre-entry
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Workload – reading for a degree
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Curriculum issues
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Transferable skills
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Pedagogy
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Learning resources
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Increasing participation
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Widening participation
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HE in FE
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Accessibility/disability
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Female entrants
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Developing strategies
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Summary
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References
Part 1: Teaching and the Support of Learning
2: Motivating Computing Students
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Introduction
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Understanding motivation
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Practical ideas for motivating computing students
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Links with industry
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The top ten tips
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References
3: The Role of Practical Skills in Computing Education
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Introduction
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A taxonomy of programming courses
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The philosophy of skills learning
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Conclusion
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References
4: Learning and Teaching with Computers
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Introduction
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Online lectures
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Structure of lectures
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Static display of content
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Creating the aural fragments
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Constructing the lecture
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Disability considerations
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Navigation
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Summary
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References
5: Accessibility, Disability and Computing
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Introduction
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Teaching students to think about accessibility
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Accessibility defined
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Support for accessibility
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Disabled users as end users
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Accessibility and the teaching and learning environment
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Case study: Division of Applied Computing, University of Dundee
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Introduction
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Accessible design in the curriculum
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Accessibility of the teaching and learning environment
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Conclusion
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References
6: Variations on a Theme: Divisions and Union in a Maturing Discipline
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Introduction
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Computing curricula developments
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Continuous curriculum and programme development
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Looking ahead
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References
Part 2: Learning Activities for Computing Students
7: Groupwork for Computing Students
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Achievement of educational goals
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Fostering quality teamwork
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Fair assessment for all
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Final conclusions
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References
8: Automating the Process of Skills-Based Assessment
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Introduction
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Computer-assisted assessment (CAA)
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Assessment of programming skills
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Issues
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Generic products
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Case study 1: CourseMarker
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Case study 2: BOSS
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Conclusion
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Further information
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Acknowledgements
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References
9: Motivation and Electronic Assessment
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Introduction
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Assessment, motivation and learning
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Innovative assessment
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Computer-assisted assessment (CAA)
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Group assessment
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Peer assessment
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Self-assessment
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Students setting assessments
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Conclusion
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References
10: Reducing Plagiarism in Computing
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Introduction
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What is plagiarism?
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Why is plagiarism an issue?
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Why do students plagiarize?
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How big an issue is it?
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How to tackle plagiarism
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Summary
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References
Part 3: Developing Effective Learning Environments
11: Evaluating What Works in Distance Learning
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Introduction
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Distance learning
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Evaluation approaches
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The computing course
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Evaluation
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Lessons learnt
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Examples of evaluation data
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Use of online questionnaires
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Conclusions
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Acknowledgements
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References
12: Industrial Input to the Computing Curriculum
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Some industry beliefs about software engineering graduates
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Software engineering graduates will not need further training to perform like experienced software engineers
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Software engineering programmes will correspond to specific corporate requirements
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Studies of industry/university collaboration
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The working group on software engineering education and training
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Investigation into re-education collaborations
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The approach
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Successful collaboration construction and execution
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Common characteristics
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Dissimilar characteristics
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Benefits
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Industry viewpoint
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Other sources of industrial input
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Acknowledgements
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References
13: Computing Education and Entrepreneurial Spirit
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Background
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The changing business environment
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What is entrepreneurship?
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Entrepreneurship and HE
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Teaching entrepreneurship
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Team approach
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Deliverables and assessment
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Incubation
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Lifelong learning
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References
14: Higher Education, IT and Industry
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Introduction
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Historical view
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Masters conversion courses
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Employment
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Gender
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Answering our critics
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Graduates’ views
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Inside our universities
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Support to lobby for
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Possible action
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Summary
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References
Part 4: Reflective Practice and Personal Development
15: Continuing Professional Development for the Computing Academic: Wheeling in the Trojan Horse
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Introduction
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Motivations
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Institutional perspectives
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Personal perspectives
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Student experience
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Barriers
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Objectives
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Awareness
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Understanding
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Use
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Conclusion
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Thanks and acknowledgements
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Further reading
16: Improving the Quality of Teaching in Computing
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Introduction
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What is quality?
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Published quality documents
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UK computing benchmark
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UK qualification frameworks
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Computing Curricula 2001
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Nature of learning and teaching
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Towards the independent learner
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Assessment issues
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Some important observations
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Nature of improvement
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Concluding comments
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References
17: Technology and the Reflective Practitioner
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Introduction
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Schön and the reflective practitioner: teaching, action research and rigorous knowledge
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The crisis in the teaching and learning of programming
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Technology and reflective practice in computing
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Developing rigorous action research: barriers and opportunities
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