Building Blocks of Tabletop Game Design An Encyclopedia of Mechanisms 1st Edition by Geoffrey Engelstein, Isaac Shalev – Ebook PDF Instant Download/Delivery: 1138365521, 9781138365520
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Product details:
ISBN 10: 1138365521
ISBN 13: 9781138365520
Author: Geoffrey Engelstein, Isaac Shalev
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook.
Key Features
The first compendium of its kind in the tabletop game field.
Covers the nuts and bolts of design to resolve specific challenges.
Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals.
Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples.
Includes hundreds of mechanism entries with accompanying diagrams and sample games to study.
Ideal for professional or classroom use.
Building Blocks of Tabletop Game Design An Encyclopedia of Mechanisms 1st Table of contents:
1. Introduction to Game Mechanisms
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1.1 What Is a Game Mechanism?
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1.2 The Role of Mechanisms in Game Design
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1.3 Classifications and Categories of Mechanisms
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1.4 The Interplay of Mechanics, Dynamics, and Aesthetics
2. Core Game Mechanics
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2.1 Movement and Positioning
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2.2 Dice Rolling and Randomness
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2.3 Resource Management
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2.4 Action Point Systems
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2.5 Worker Placement
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2.6 Set Collection and Matching
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2.7 Push Your Luck
3. Player Interaction Mechanisms
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3.1 Cooperative vs. Competitive Games
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3.2 Negotiation and Bluffing
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3.3 Take That and Player Elimination
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3.4 Auctions and Bidding
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3.5 Area Control and Area Influence
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3.6 Simultaneous Action Selection
4. Game Flow and Time Management
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4.1 Turn-Based Systems
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4.2 Real-Time Mechanics
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4.3 Time Trackers and Countdown Systems
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4.4 Event and Reaction Triggers
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4.5 Endgame Triggers and Victory Conditions
5. Abstract and Strategy Mechanisms
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5.1 Chess-Like Mechanics
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5.2 Territory Control and Resource Optimization
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5.3 Strategy, Tactics, and Planning
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5.4 Decision Trees and Long-Term Planning
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5.5 Combinatorial Game Theory Applications
6. Luck and Probability Mechanisms
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6.1 Random Draw and Card-Based Mechanics
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6.2 Dice Mechanics and Probability Management
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6.3 Random Number Generation in Games
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6.4 Luck Mitigation Techniques
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6.5 Risk vs. Reward Mechanics
7. Social and Storytelling Mechanisms
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7.1 Storytelling Through Mechanics
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7.2 Roleplaying and Character Development
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7.3 Hidden Roles and Secret Objectives
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7.4 Thematic Integration and Narrative Mechanics
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7.5 Player Agency and Story Influence
8. Game Balance and Fairness
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8.1 Balancing Game Mechanics
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8.2 Handling Power Imbalances
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8.3 Pacing and Difficulty Adjustment
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8.4 Scaling Game Mechanics for Different Player Counts
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8.5 Random vs. Strategic Balance
9. Innovation in Game Design
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9.1 Hybridizing Mechanisms
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9.2 Exploring New and Experimental Game Mechanics
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9.3 Mechanisms in Digital and Hybrid Games
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9.4 Case Studies of Innovative Games
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9.5 The Future of Tabletop Game Design
10. Game Design Process
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10.1 Prototyping and Playtesting
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10.2 Iterating on Mechanics and Balance
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10.3 Feedback and Player Engagement
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10.4 Finalizing Game Design and Production
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