Awesome Game Creation No Programming Required 3rd Edition by Jason Darby – Ebook PDF Instant Download/Delivery: 1584505346, 9781584505341
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Product details:
ISBN 10: 1584505346
ISBN 13: 9781584505341
Author: Jason Darby
Awesome Game Creation No Programming Required 3rd Table of contents:
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Chapter 1: Understanding Game Design Basics
- What Makes a Game Fun? Core Principles of Game Design
- Types of Games: From Casual to Hardcore
- The Role of Storytelling and Narrative in Game Design
- Game Mechanics, Challenges, and Rewards
- Designing for Players: Target Audience and Experience
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Chapter 2: Introduction to No-Code Game Development
- What Is No-Code Game Development?
- Advantages of No-Code Platforms
- Key Differences Between No-Code and Traditional Programming Approaches
- Overview of Popular No-Code Game Engines and Tools
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Chapter 3: Getting Started with Game Design Tools
- Choosing the Right Game Development Platform
- Overview of Popular Game Engines: Unity, Unreal Engine, and More (No-Code Focus)
- Introduction to Game-Making Tools: Scratch, GameSalad, Construct, and Others
- Basic Setup and Navigating Your Chosen Platform
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Chapter 4: Creating Your First Game
- Step-by-Step Guide to Building a Simple Game
- Understanding the User Interface of Your No-Code Game Engine
- Importing Assets: How to Find and Use Graphics, Sounds, and Music
- Building and Testing Your First Prototype
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Chapter 5: Designing Game Worlds and Levels
- Crafting Engaging Environments: Themes and Aesthetic Choices
- Using Built-in Level Editors for World Design
- Working with Tilesets, Backgrounds, and 3D Models
- Level Design: Balancing Difficulty and Player Progression
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Chapter 6: Interactive Gameplay Without Code
- Implementing Game Mechanics Using Visual Scripting or Logic Tools
- Creating Movement, Actions, and Player Interactions
- Designing Enemies and Obstacles
- Adding Collectibles, Power-ups, and Rewards
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Chapter 7: Audio and Visual Design in Games
- Choosing the Right Audio for Your Game: Music, Sound Effects, and Voiceovers
- Working with Animation Tools and Sprites
- Integrating Visual Effects to Enhance the Player Experience
- Accessibility in Game Design: Sound and Visual Options for Different Players
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Chapter 8: Creating User Interfaces (UI) and Menus
- Designing Intuitive Menus and HUD (Heads-Up Display)
- Buttons, Icons, and Interactive Elements
- Using Templates for Consistent UI Design
- Adding Tutorial Screens and Instructions
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Chapter 9: Game Monetization and Publishing
- Monetization Options for Your Game: In-App Purchases, Ads, and Premium Models
- Preparing Your Game for Publishing on Mobile, Web, and PC Platforms
- Uploading Your Game to App Stores: Google Play, Apple App Store, and Others
- Marketing and Promoting Your Game to Reach Players
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Chapter 10: Playtesting and Polishing Your Game
- Importance of Playtesting and Collecting Feedback
- Debugging and Fixing Bugs Without Code
- Enhancing Game Performance and Load Times
- Iterating Based on Player Feedback
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Chapter 11: Advanced Features and Customization Without Programming
- Adding Dynamic Elements: Day-Night Cycles, Weather Systems, and AI
- Creating Customizable Characters and Avatars
- Adding Multiplayer Features: How to Create Social and Competitive Play
- Using External APIs to Expand Your Game’s Functionality
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Chapter 12: Game Design Beyond the Screen
- The Importance of Storytelling in Tabletop Games and Card Games
- Designing Physical Games Without Coding
- Creating Board Games, Card Games, and Interactive Experiences
- Blending Digital and Physical Play
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Chapter 13: Future Trends in No-Code Game Development
- The Rise of AI and Procedural Content Generation
- Virtual Reality (VR) and Augmented Reality (AR) Without Code
- The Growth of Cloud Gaming and Cross-Platform Play
- The Role of Community and Collaboration in No-Code Game Development
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