Artificial Intelligence for Games Companion CD ROM 1st Edition by Ian Millington – Ebook PDF Instant Download/Delivery: 0080472044, 9780124977822
Full download Artificial Intelligence for Games Companion CD ROM 1st Edition after payment
Product details:
ISBN 10: 0080472044
ISBN 13: 9780124977822
Author: Ian Millington
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood.
In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play.
He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book’s CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.
A comprehensive, professional tutorial and reference to implement true AI in games.
Walks through the entire development process from beginning to end.
Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.
Artificial Intelligence for Games Companion CD ROM 1st Table of contents:
-
Basic Concepts in Artificial Intelligence
- What is Artificial Intelligence?
- Key AI Techniques Used in Games
- AI Fundamentals: Search Algorithms, Pathfinding, and Decision Making
-
Game AI Frameworks
- Understanding AI Systems for Games
- Implementing Basic AI in Game Engines
- Popular AI Frameworks and Tools for Game Developers
- Companion CD-ROM: Demo Games and Framework Examples
-
Pathfinding and Navigation Systems
- A* Algorithm and Variations for Pathfinding
- Navigational Meshes (NavMeshes) in Games
- Real-Time Pathfinding Techniques
- Companion CD-ROM: Sample Pathfinding Code and Visualizations
-
Finite State Machines (FSM) in Game AI
- Introduction to Finite State Machines
- Designing AI Behaviors with FSM
- Implementing FSM for NPCs and Enemies
- Companion CD-ROM: FSM Example Projects and Templates
-
Behavior Trees and Decision Making
- Overview of Behavior Trees in AI
- Designing AI Behavior with Behavior Trees
- Combining Behavior Trees with Finite State Machines
- Companion CD-ROM: Behavior Tree Demos and Editor Tools
-
Game AI for NPCs and Enemies
- Designing AI for Non-Player Characters (NPCs)
- Making AI Enemies More Realistic and Challenging
- Dynamic Difficulty Adjustment (DDA) in AI
- Companion CD-ROM: NPC and Enemy AI Scripts and Logic
-
Strategic AI and Decision Systems
- High-Level Decision Making in Games
- AI in Strategy and Tactical Games
- Implementing Decision Trees, Planning Algorithms, and Influence Maps
- Companion CD-ROM: Sample Strategic AI Algorithms
-
Learning AI: Adaptive and Evolving Behavior
- Machine Learning in Games: An Overview
- Neural Networks and Genetic Algorithms for Game AI
- Reinforcement Learning in Gaming
- Companion CD-ROM: Learning AI Demos and Simulations
-
AI for Multiplayer and Online Games
- Implementing AI in Multiplayer Games
- Bots in Online and Competitive Games
- Using AI for Matchmaking and Player Behavior Analysis
- Companion CD-ROM: Multiplayer AI Examples and Networking Code
-
AI for Procedural Content Generation
- Procedural Generation and AI in Game Worlds
- Using AI to Generate Levels, Environments, and Assets
- Adaptive Storytelling and Quest Generation with AI
- Companion CD-ROM: Procedural Generation Tools and Sample Projects
-
AI for Game Testing and Debugging
- Automating Game Testing with AI
- Using AI to Detect Bugs and Performance Issues
- AI for QA in Game Development
- Companion CD-ROM: Testing and Debugging Tools for Game AI
-
Ethics and Challenges in Game AI
- Ethical Issues in AI Development for Games
- AI’s Role in Game Fairness and Player Experience
- Handling Unintended Consequences of AI Behaviors
- Companion CD-ROM: Ethical AI Case Studies and Guidelines
-
Future of AI in Games
- Emerging Trends in Game AI Technology
- The Impact of AI on Game Design and Player Interaction
- The Role of AI in Next-Generation Gaming Experiences
- Companion CD-ROM: Interactive AI Demos of Future Concepts
People also search for Artificial Intelligence for Games Companion CD ROM 1st:
artificial intelligence for games companion cd rom
artificial intelligence for games pdf
artificial intelligence for games
artificial intelligence c64
cd-rom game
Tags:
Ian Millington,Artificial Intelligence,Games Companion