Arduino A Quick Start Guide 1st Edition by Maik Schmidt, Susannah Davidson Pfalzer – Ebook PDF Instant Download/Delivery: 1934356662 ,9781934356661
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Product details:
ISBN 10: 1934356662
ISBN 13: 9781934356661
Author: Maik Schmidt, Susannah Davidson Pfalzer
Arduino is an open-source platform that makes DIY electronics projects easier than ever. Readers with no electronics experience can create their first gadgets within a few minutes. This book is up-to-date for the new Arduino Uno board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects.
With this Quick-Start Guide you’ll be creating your first gadgets within a few minutes, following the step-by-step instructions and photos throughout the book. You’ll build your own motion-sensing game controller with a three-axis accelerometer, connect the Arduino to the Internet and program both client and server applications, and create a universal remote with an Arduino and a few cheap parts. Plus, you’ll build your own burglar alarm that emails you whenever someone’s moving in your living room, integrate Nintendo’s Wii Nunchuk into your projects, make binary dice, learn how to solder, and more.
Sidebars throughout the book point you to exciting real-world projects using the Arduino, plenty of exercises will extend your skills, and “What If It Doesn’t Work” sections help you troubleshoot common problems.
With Arduino: A Quick-Start Guide, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions.
Arduino A Quick Start Guide 1st Edition Table of contents:
Chapter 1: Getting Started with Arduino
- What is Arduino?
- The Arduino Board: Components and Functions
- Installing the Arduino IDE
- Setting Up Your First Arduino Project
- Uploading Your First Sketch (Program)
- Troubleshooting Common Setup Issues
Chapter 2: The Arduino Programming Language
- Overview of the Arduino Programming Environment
- Basic Structure of an Arduino Program (Sketch)
- Understanding Functions, Loops, and Variables
- Using Built-In Functions and Libraries
- Writing Your First Program: Blinking an LED
Chapter 3: Exploring Input and Output
- Digital Input and Output
- Analog Input and Output: Reading Sensors and Controlling Motors
- Using the Serial Monitor for Debugging
- Hands-On Project: Reading a Sensor and Displaying Values
Chapter 4: Working with Sensors and Actuators
- Understanding Sensors: Types and Applications
- Using Light, Temperature, and Motion Sensors
- Controlling Motors and Servos
- Hands-On Project: Building a Simple Light-Sensing Circuit
Chapter 5: The Power of the Internet: Introduction to IoT
- Connecting Arduino to the Internet
- Using Wi-Fi and Ethernet Shields
- Basic Internet of Things (IoT) Projects
- Hands-On Project: Creating a Web-Controlled LED
Chapter 6: Advanced Input Devices
- Working with Keypads, Buttons, and Switches
- Using Touchscreens with Arduino
- Connecting and Controlling Displays: LCD and OLED Screens
- Hands-On Project: Building a Digital Thermometer with Display
Chapter 7: Interfacing with External Devices
- Communicating with External Modules: Bluetooth, GSM, and GPS
- Controlling Motors and Robots Using Arduino
- Hands-On Project: Making a Remote-Controlled Car
- Working with Servo Motors and Stepper Motors
Chapter 8: Arduino and Data Logging
- Storing Data Using SD Cards and EEPROM
- Recording Sensor Data for Later Use
- Displaying Logged Data Using a Computer
- Hands-On Project: Building a Simple Data Logger
Chapter 9: Debugging and Troubleshooting Your Arduino Projects
- Common Problems and How to Fix Them
- Using the Serial Monitor and Debugging Tools
- Best Practices for Writing Efficient Arduino Code
- Hands-On Project: Debugging an Incomplete Program
Chapter 10: Expanding Your Arduino Projects
- Using External Libraries to Add Functionality
- Combining Sensors, Displays, and Motors in One Project
- Building Interactive Projects Using Arduino
- Hands-On Project: Creating a Motion-Activated Alarm System
Chapter 11: Building a Final Project
- Combining All Your Skills and Knowledge
- Designing a Complex Arduino Project
- Documenting Your Project for Sharing
- Hands-On Project: Building a Smart Plant-Watering System
Chapter 12: The Future of Arduino and Beyond
- New Developments in the Arduino Ecosystem
- Exploring the World of Advanced Arduino Projects
- Introduction to Other Microcontrollers and Platforms
- Next Steps in Your Arduino Journey
Back Matter
- Appendix: Additional Resources and Tools for Arduino
- Glossary
- References
- Recommended Books, Websites, and Tutorials
- Index
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Susannah Davidson Pfalzer,Maik Schmidt,Arduino,Quick Start Guide