Android 6 for Programmers An App Driven Approach 3rd Edition by Paul Deitel, Harvey Deitel, Alexander Wald – Ebook PDF Instant Download/Delivery: 0134289366, 9780134289366
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Product details:
ISBN 10: 0134289366
ISBN 13: 9780134289366
Author: Paul Deitel, Harvey Deitel, Alexander Wald
The professional programmer&;s Deitel® guide to smartphone and tablet app development using Android&; 6 and Android Studio Billions of apps have been downloaded from Google Play&;! This book gives you everything you need to start developing great apps quickly and getting them published on Google Play&;. The book uses an app-driven approach&;each new technology is discussed in the context of eight fully coded and tested Android apps, complete with syntax shading, code highlighting, code walkthroughs and sample outputs. Apps you&;ll develop include:
- Welcome App
- Cannon Game
- Tip Calculator
- Weather Viewer
- Flag Quiz
- Twitter® Searches
- Doodlz
- Address Book
Practical, Example-Rich Coverage of:
- Android 6, Android Studio: Gradle&;, Vector Asset Studio, Theme Editor
- Material Design App Templates and Themes
- AppCompat Library, Android Design Support Library, RecyclerView, FloatingActionButton, TextInputLayout
- Material Design Elevation and Icons
- REST Web Services/JSON, Threading, SQLite&; Database, Android 6 Permissions
- Cursors, Loaders, ContentProviders
- Supporting Various Screen Sizes/Resolutions
- Accessibility, Internationalization
- Activities, Fragments, Intents, Preferences
- GUIs, Layouts, Menus, Resource Files, Events, Touch/Gesture Processing, Images, Audio, Graphics, Animation
- Immersive Mode, PrintHelper
- Google Play&; Store, App Publishing, Pricing, Marketing, In-App Advertising, In-App Billing, Virtual Goods and more
Android 6 for Programmers An App Driven Approach 3rd Table of contents:
Chapter 1: Introduction to Android 6 and App Development
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Overview of Android 6 (Marshmallow)
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Key Features and Enhancements in Android 6
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The Android Development Environment
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Setting Up Your Development Environment (Android Studio)
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Your First Android App: Hello World
Chapter 2: Android Architecture and Fundamentals
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Understanding the Android OS Architecture
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Components of an Android App: Activities, Services, Broadcast Receivers, Content Providers
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The Android Manifest File and Its Importance
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Introduction to Gradle and Dependencies in Android
Chapter 3: User Interface (UI) Fundamentals
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Designing User Interfaces with XML
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Views, ViewGroups, and Layouts
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Using Android Studio Layout Editor
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Event Handling and UI Interaction
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Introduction to Material Design: Key Concepts
Chapter 4: Creating Your First Functional App
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Building a Simple To-Do List App
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Understanding Activities and Intents
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Managing App State and Data Persistence
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Using RecyclerView for Efficient List Views
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Handling User Input with EditText and Buttons
Chapter 5: Managing App Resources and Assets
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Using Strings, Colors, and Dimens
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Working with Drawables and Images
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Organizing Layouts for Different Screen Sizes
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Localization and Supporting Multiple Languages
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Accessing Raw Assets and Files in Android
Chapter 6: Data Storage and Databases
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Introduction to SharedPreferences for Simple Data Storage
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Working with SQLite Databases in Android
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Using Android’s Room Database for Efficient Data Handling
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Reading and Writing Data to Files
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Implementing Data Persistence in Your Apps
Chapter 7: Working with Network Operations
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Accessing the Internet with HTTP Requests
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Using Retrofit and APIs for Web Services
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Parsing JSON and XML Responses
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Working with Background Network Tasks (AsyncTask and Threads)
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Handling Network Connectivity and Errors
Chapter 8: Handling User Permissions in Android 6
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Understanding Android 6 Permissions Model
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Requesting Permissions at Runtime
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Declaring Permissions in the Manifest
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Handling Sensitive Data and Security Best Practices
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Permissions Best Practices for a Seamless User Experience
Chapter 9: Multimedia and Camera Integration
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Playing Audio and Video in Android Apps
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Using the Camera API for Taking Photos and Videos
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Storing and Retrieving Multimedia Files
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Working with ImageViews and Image Editing
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Accessing and Editing Media from External Storage
Chapter 10: Background Tasks and Services
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Introduction to Services and Background Tasks
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Creating a Simple Service for Background Operations
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Scheduling Tasks with AlarmManager
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Using JobScheduler for Efficient Background Tasks
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Handling Long-running Tasks with WorkManager
Chapter 11: Introduction to Location-based Services
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Accessing the Device’s Location with GPS and Network Providers
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Working with Google Play Services for Maps
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Building a Location-aware App (e.g., Maps, Geofencing)
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Understanding Location Permissions and Privacy Concerns
Chapter 12: Building a Multi-Activity App with Fragments
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Understanding the Fragment Lifecycle
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Creating and Managing Fragments in Your App
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Communicating Between Activities and Fragments
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Using Fragment Transactions and Back Stack
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Best Practices for Tablet and Phone UI Design with Fragments
Chapter 13: Advanced Android UI Features
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Using Custom Views and ViewGroups
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Animations and Transitions in Android
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Working with Dialogs, Notifications, and Toasts
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Creating and Managing Context Menus
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Implementing Material Design Widgets and Components
Chapter 14: Debugging, Testing, and Optimizing Your App
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Debugging Android Apps with Android Studio
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Using Logcat for Troubleshooting
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Writing Unit and UI Tests for Android Apps
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Performance Tuning and Profiling
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Best Practices for Efficient Memory and Battery Usage
Chapter 15: Publishing Your App
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Preparing Your App for Release
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Signing Your App with a Secure Key
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Creating App Descriptions, Screenshots, and App Icons
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Publishing on the Google Play Store
-
Handling App Updates and Versioning
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Tags: Paul Deitel, Harvey Deitel, Alexander Wald, Android 6, App