3D TV and 3D Cinema Tools and Processes for Creative Stereoscopy 1st Edition by Bernard Mendiburu – Ebook PDF Instant Download/Delivery: 0240814614, 9780240814612
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Product details:
ISBN 10: 0240814614
ISBN 13: 9780240814612
Author: Bernard Mendiburu
3D TV and 3D Cinema Tools and Processes for Creative Stereoscopy 1st Table of contents:
Chapter 1: Professional 3D Production in the 2010s
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The 3D TV and 3D Cinema Landscape in 2010
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Cinema Went 3D in 2009
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3D TV Is Born in 2010
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Main Critics of 3D
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2011 and Beyond: A Forecast Attempt
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3D TV Will Be By-Appointment Entertainment
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3D TV Will Accelerate Stereoscopic Art Development
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An Overview of Typical 3D Productions
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3D Broadcasts
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Alternative 3D Content
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3D Documentaries
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3D Feature Films
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3D Is a Quest for Immediate Image Perfection
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3D Means Getting the Most Perfect Picture Twice
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Live and Movie Production Means Fast Setup
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On a Cinema Set, Every Minute Is a $3000 Bill
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Live 3D: You Won’t Shoot It Again, You Won’t Fix It in Post
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Apply the 10 Rules of 3D Instinctively, Automatically
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Lessons Learned Since the Digital 3D Revolution Started
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About Cameras, Optics, and Recorders
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3D Has Enhanced Photographic Requirements
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The Best 3D Shots Impede Storytelling
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Run and Gun Configurations
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Content Creation Is Affected
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3D TV Is Very Close to 3D Cinema
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New Opinions on 3D Content
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The Ongoing Invention of 3D TV
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3D’s New Collaborative Landscape
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3D Crewing and New Job Scopes
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The Stereographer
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The Convergence Puller
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The 3D Vision Engineer
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The Rig Technician
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The Stereoscopic Supervisor
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Chapter 2: The Stereoscopic Camera Unit
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The 3D Camera Rig
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Description and Vocabulary
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Functions and Features
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How to Evaluate the Quality of a 3D TV Vendor
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Side-by-Side or Mirror Rigs?
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More Gear in the Optical Path
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Special Case: Steady-Cam Rigs
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Rigs from Around the World
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Cameras in 3D
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Requirements for Filming 3D
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Legacy 2D Cameras in 3D
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The New Generation of 2D Cameras Designed for 3D
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3D Camcorders
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3D Lenses for 2D Cameras
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Chapter 3: 3D Image Processing and Monitoring
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Monitoring 3D
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Stereoscopic Image Processing for 3D Monitoring
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Identifying 3D Image Defaults
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3D Monitoring Tools
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Stereoscopic Image Analysis
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State of the Art in Stereoscopic Image Analysis
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Applications of Stereoscopic Image Analysis
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Limits of Image Analysis
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Existing Products
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Stereoscopic Image Geometry Correction
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State of the Art in Image Correction
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Applications of Stereoscopic Image Geometry Correction
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Limits of Stereoscopic Image Geometric Correction
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Existing Gear
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Chapter 4: Shooting 3D for Broadcast or Editing
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Setting Up the 3D Camera Unit
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Beam-Splitter Configurations
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Color-Coding the Camera Units
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Registering the Cameras
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Calibrating the Cameras
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Setting the Depth
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Transporting 3D to the Vision Mixer or Recorder
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Stereoscopic HD-SDI
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Frame-Compatible Formats
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Directing Live 3D
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Directing Live 3D Sports
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Tools for Live 3D Production
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Graphics in 3D
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Comfortable 3D Placement in a Coherent Space with Live Picture
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Set Safe Volumes for Graphics
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Designing and Applying Graphics in 3D
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Gerhard Lang, Vizrt
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Recording 3D
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Functions You Can Expect from a 3D Recorder
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Interview with Bruce Austin
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Recording Metadata
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Examples of 3D Recorders
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Embedded and Onboard 3D Recorders
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Editing and Posting 3D
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Editing 3D
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Tracking 3D Cameras
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3D Conversion
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Barry Sandrew, CEO, Legend Films
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Mastering, Contributing, and Distributing 3D
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Formatting 3D
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Contributing 3D with Peers
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Distributing 3D to the Home
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Theatrical Distribution
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Chapter 5: Stereoscopic Experience from the Front Lines
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Low-FX 3D Feature: Derrière les murs
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Live 3D TV Sports Broadcast: Rip Curl World Cup of Surfing
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Live 3D Concert Recording: Doc Walker Concert
Chapter 6: Opinions on Creative Stereoscopy
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Defective Cinema: Notes on Repair
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Towards a Mise-en-Scène for Stereoscopy
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Stereoscopy: A 3D Cinematography?
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Stereoscopy and 2D Cinema
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Stereoscopy: Disconnect or Continuity?
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Parameters for 2D Cinema, 3D Stereoscopy, and 3D Holography
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An Example of Ambivalence and Shooting Decisions: Depth of Field
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Stereoscopy Jobs
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A Turning Point in the History of Stereoscopy?
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Final Thoughts
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Inventing the Tools for a Creative Stereoscopy
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Inception of Modern 3D
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Inventing the Modern 3D Camera Unit
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Experimenting with the Medium
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Creative Stereoscopy: The Art of Cinematographic Depth
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Creative Stereoscopy in Live 3D TV
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The Old and New Language of 2D and 3D
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Editing Live 3D TV
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Camera Positions in 3D
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Monitoring 3D
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The 3D Creativity Challenges
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The Triple Challenge of Stereographic Arts
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The Technical Challenge: Producing Coordinated Pairs of Pictures
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An Artistic Challenge: A Renewed Cinematographic Language
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A Scientific Challenge: The Human Factor
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