3D Math Primer for Graphics and Game Development 1st Edition by Fletcher Dunn, Ian Parberry – Ebook PDF Instant Download/Delivery: 1556229119, 9781556229114
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Product details:
ISBN 10: 1556229119
ISBN 13: 9781556229114
Author: Fletcher Dunn, Ian Parberry
3D Math Primer for Graphics and Game Development 1st Table of contents:
1 Introduction to 3D Math
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Why 3D Math Matters
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Overview of Graphics and Game Development
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Coordinate Systems and Units
2 Vectors and Vector Operations
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Vector Addition and Subtraction
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Dot Product and Cross Product
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Vector Normalization
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Applications in Graphics and Game Physics
3 Matrices and Transformations
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Matrix Basics
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Translation, Scaling, and Rotation
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Homogeneous Coordinates
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Combining Transformations
4 Coordinate Spaces and Transformations
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Local, World, and Camera Space
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Object-to-World and World-to-Object Transformations
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View and Projection Transformations
5 Quaternions and Rotation
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Quaternion Basics
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Converting Between Matrices and Quaternions
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Interpolating Rotations
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Avoiding Gimbal Lock
6 Planes and Geometric Primitives
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Plane Equations
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Lines and Rays
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Intersections
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Bounding Volumes
7 Collision Detection and Response
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Sphere, AABB, and OBB Collisions
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Raycasting
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Collision Response Basics
8 Graphical Applications of Math
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Camera Control and Viewing
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Lighting Calculations
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Animations and Motion
9 Physics and Game Math
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Forces and Motion
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Newtonian Mechanics in Games
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Rigid Body Dynamics
10 Advanced Topics
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Advanced Interpolation Techniques
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Inverse Kinematics
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Optimization Tips for Game Math
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Tags: Fletcher Dunn, Ian Parberry, 3D Math, Graphics, Game


